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<channel>
	<title>The Game Seers Podcast</title>
	<atom:link href="http://thegamingseers.com/feed" rel="self" type="application/rss+xml" />
	<link>http://thegamingseers.com</link>
	<description>Gaming News and Opinions!</description>
	<lastBuildDate>Tue, 11 May 2010 18:28:16 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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	<copyright>Copyright &#xA9; The Game Seers Podcast 2012 </copyright>
	<managingEditor>ryan.kenward@vagary.tv (The Game Seers Podcast)</managingEditor>
	<webMaster>ryan.kenward@vagary.tv (The Game Seers Podcast)</webMaster>
	<ttl>1440</ttl>
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		<title>The Game Seers Podcast</title>
		<link>http://thegamingseers.com</link>
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	<itunes:subtitle></itunes:subtitle>
	<itunes:summary>Gaming News and Opinions!</itunes:summary>
	<itunes:keywords></itunes:keywords>
	<itunes:category text="Society &#38; Culture" />
	<itunes:author>The Game Seers Podcast</itunes:author>
	<itunes:owner>
		<itunes:name>The Game Seers Podcast</itunes:name>
		<itunes:email>ryan.kenward@vagary.tv</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://gameseers.us/itunes.jpg" />
		<item>
		<title>Game Seers: Episode XXXVII</title>
		<link>http://thegamingseers.com/archives/486</link>
		<comments>http://thegamingseers.com/archives/486#comments</comments>
		<pubDate>Tue, 11 May 2010 16:44:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://gameseers.us/?p=486</guid>
		<description><![CDATA[The long awaited reunion of the Game Seers!  This week Ryan, Aaron, Jeff and Chris (from the Multiverse) catch up on a year that went by all too fast.  We talk about all sorts of games to include Heavy Rain, Mass Effect 2, Call of Duty and Scribblenauts.  We also talk about movies, like GAYvatar, [...]]]></description>
			<content:encoded><![CDATA[<p>The long awaited reunion of the Game Seers!  This week Ryan, Aaron, Jeff and Chris (from the <a href="http://www.vagary.tv/multiverse">Multiverse</a>) catch up on a year that went by all too fast.  We talk about all sorts of games to include Heavy Rain, Mass Effect 2, Call of Duty and Scribblenauts.  We also talk about movies, like GAYvatar, Where the Wild Things Are and the Hurt Locker.  We&#8217;re looking forward to returning to the old swing of things.  We&#8217;ll see you at E3!</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/486/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://thegamingseers.com/gameseer/gameseers37.mp3" length="63279357" type="audio/mpeg" />
		<itunes:duration>1:05:55</itunes:duration>
		<itunes:subtitle>The long awaited reunion of the Game Seers!  This week Ryan, Aaron, Jeff and Chris (from the Multiverse) catch up on a year that went by all too fast.  We talk about all sorts of games to include Heavy Rain, Mass Effect 2, Call of Duty and Scribblen[...]</itunes:subtitle>
		<itunes:summary>The long awaited reunion of the Game Seers!  This week Ryan, Aaron, Jeff and Chris (from the Multiverse) catch up on a year that went by all too fast.  We talk about all sorts of games to include Heavy Rain, Mass Effect 2, Call of Duty and Scribblenauts.  We also talk about movies, like GAYvatar, Where the Wild Things Are and the Hurt Locker.  We&#8217;re looking forward to returning to the old swing of things.  We&#8217;ll see you at E3!</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Game Seers: Episode XXXVI</title>
		<link>http://thegamingseers.com/archives/482</link>
		<comments>http://thegamingseers.com/archives/482#comments</comments>
		<pubDate>Fri, 23 Apr 2010 08:32:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://gameseers.us/?p=482</guid>
		<description><![CDATA[In this much delayed Episode &#8211; Ryan, Jeff and Kyle talk about some of the high lights from E3 this year.  Nintendo goes back to the well and serves us left overs with New Super Mario Bros 2 (Wii) and the left overs which I will happily shut up and eat &#8211; Super Mario Galaxy [...]]]></description>
			<content:encoded><![CDATA[<p>In this much delayed Episode &#8211; Ryan, Jeff and Kyle talk about some of  the high lights from E3 this year.  Nintendo goes back to the well and  serves us left overs with New Super Mario Bros 2 (Wii) and the left  overs which I will happily shut up and eat &#8211; Super Mario Galaxy 2  (Wii).  Scribblenauts for the DS captures a victory with all of the Game  Seers.  Microsoft impresses us with Project Natal unless you want to  see the bottom of your Avatar&#8217;s shoe! Bam! Our prediction? 3 red lights!  Milo intrigues us.  2010 looks like Play Station 3 may finally stop  being an expensive bluray player and may be worth its own as a console  with titles such as God of War 3, Final Fantasy XIV and more!  Jeff has  played Ghost Busters for Wii, Kyle has played some PSP games and has  uncovered the truth of Jesus&#8217; resume and Ryan bids the audience a fond  farewell as he departs from Game Seers to be a dad.</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/482/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://thegamingseers.com/gameseer/gameseers36.mp3" length="44277260" type="audio/mpeg" />
		<itunes:duration>0:46:07</itunes:duration>
		<itunes:subtitle>In this much delayed Episode &#8211; Ryan, Jeff and Kyle talk about some of  the high lights from E3 this year.  Nintendo goes back to the well and  serves us left overs with New Super Mario Bros 2 (Wii) and the left  overs which I will happily shut[...]</itunes:subtitle>
		<itunes:summary>In this much delayed Episode &#8211; Ryan, Jeff and Kyle talk about some of  the high lights from E3 this year.  Nintendo goes back to the well and  serves us left overs with New Super Mario Bros 2 (Wii) and the left  overs which I will happily shut up and eat &#8211; Super Mario Galaxy 2  (Wii).  Scribblenauts for the DS captures a victory with all of the Game  Seers.  Microsoft impresses us with Project Natal unless you want to  see the bottom of your Avatar&#8217;s shoe! Bam! Our prediction? 3 red lights!  Milo intrigues us.  2010 looks like Play Station 3 may finally stop  being an expensive bluray player and may be worth its own as a console  with titles such as God of War 3, Final Fantasy XIV and more!  Jeff has  played Ghost Busters for Wii, Kyle has played some PSP games and has  uncovered the truth of Jesus&#8217; resume and Ryan bids the audience a fond  farewell as he departs from Game Seers to be a dad.</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Coming soon&#8230;&#8230;&#8230;..</title>
		<link>http://thegamingseers.com/archives/258</link>
		<comments>http://thegamingseers.com/archives/258#comments</comments>
		<pubDate>Wed, 03 Feb 2010 14:49:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Seers News]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=258</guid>
		<description><![CDATA[&#60;Foreboding message here&#62;]]></description>
			<content:encoded><![CDATA[<p>&lt;Foreboding message here&gt;</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/258/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Seers: Episode XXXV</title>
		<link>http://thegamingseers.com/archives/254</link>
		<comments>http://thegamingseers.com/archives/254#comments</comments>
		<pubDate>Fri, 22 May 2009 09:58:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Aaron Thornton]]></category>
		<category><![CDATA[angels and demons]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[double dragon]]></category>
		<category><![CDATA[fallout 3]]></category>
		<category><![CDATA[game over]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[ign]]></category>
		<category><![CDATA[japanese people]]></category>
		<category><![CDATA[javi rodriguez]]></category>
		<category><![CDATA[jeff derrickson]]></category>
		<category><![CDATA[kyle baron]]></category>
		<category><![CDATA[megaman]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[punchout]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[Ryan Kenward]]></category>
		<category><![CDATA[streets of rage]]></category>
		<category><![CDATA[swine flu]]></category>
		<category><![CDATA[transformers]]></category>
		<category><![CDATA[uncharted 2]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=254</guid>
		<description><![CDATA[The Game Seers are joined by Game Over&#8217;s Javi Rodriguez this week &#8211; topics include: - A New Tony Hawk Game and one more Retarded Peripheral you&#8217;ll never use. - A new Uncharted 2 video. - New DLC for Fallout 3, and soon DLC coming for the PS3 version. - Swine Flu scares the Japanese [...]]]></description>
			<content:encoded><![CDATA[<p>The Game Seers are joined by Game Over&#8217;s Javi Rodriguez this week &#8211; topics include:<br />
- A New Tony Hawk Game and one more Retarded Peripheral you&#8217;ll never use.<br />
- A new Uncharted 2 video.<br />
- New DLC for Fallout 3, and soon DLC coming for the PS3 version.<br />
- Swine Flu scares the Japanese away from E3.<br />
- Punchout! ~ A reason to touch your Wii again.<br />
- Angels and Demons, a pretty good movie.<br />
- Game Franchises ~ Ones we want back, ones we want dead.<br />
- Transformers 2 Trailer thoughts.</p>
<p>all this and more &#8211; please Enjoy and spread the word to your friends, families and enemies too.</p>
<p>Links to things mentioned:<br />
<a href="http://www.youtube.com/watch?v=xF3fED8EXl4">Project Trico Video</a><br />
<a href="http://www.youtube.com/watch?v=yj7EGJMWu64">Uncharted 2 video</a><br />
<a href="http://kotaku.com/5263536/warning-punch+out-boxer-shorts-could-be-hazardous-to-your-health">Ball Cancer Punchout! Boxers</a><br />
<a href="http://www.youtube.com/results?search_type=&amp;search_query=marvel+vs+capcom+2+never+give+up&amp;aq=f">Marvel vs Capcom Whiz</a></p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/254/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers35.mp3" length="61418823" type="audio/mpeg" />
		<itunes:duration>1:03:47</itunes:duration>
		<itunes:subtitle>The Game Seers are joined by Game Over&#8217;s Javi Rodriguez this week &#8211; topics include:
- A New Tony Hawk Game and one more Retarded Peripheral you&#8217;ll never use.
- A new Uncharted 2 video.
- New DLC for Fallout 3, and soon DLC coming f[...]</itunes:subtitle>
		<itunes:summary>The Game Seers are joined by Game Over&#8217;s Javi Rodriguez this week &#8211; topics include:
- A New Tony Hawk Game and one more Retarded Peripheral you&#8217;ll never use.
- A new Uncharted 2 video.
- New DLC for Fallout 3, and soon DLC coming for the PS3 version.
- Swine Flu scares the Japanese away from E3.
- Punchout! ~ A reason to touch your Wii again.
- Angels and Demons, a pretty good movie.
- Game Franchises ~ Ones we want back, ones we want dead.
- Transformers 2 Trailer thoughts.
all this and more &#8211; please Enjoy and spread the word to your friends, families and enemies too.
Links to things mentioned:
Project Trico Video
Uncharted 2 video
Ball Cancer Punchout! Boxers
Marvel vs Capcom Whiz</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Game Seers: Episode XXXIV</title>
		<link>http://thegamingseers.com/archives/252</link>
		<comments>http://thegamingseers.com/archives/252#comments</comments>
		<pubDate>Sat, 16 May 2009 02:04:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[beyond good and evil]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[factor 5]]></category>
		<category><![CDATA[Game Seers]]></category>
		<category><![CDATA[kojima]]></category>
		<category><![CDATA[metal gear]]></category>
		<category><![CDATA[modern warfare 2]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=252</guid>
		<description><![CDATA[This week Game Seers mixes things up a bit with Aaron as host, of course being joined by Ryan, Jeff, and Kyle. Topics this week include Wii-DS connectivity, Kojima&#8217;s next project, Thief 4, Factor 5, Beyond Good and Evil, and you know we have all the latest info on Call of Duty: Modern Warfare 2. [...]]]></description>
			<content:encoded><![CDATA[<p>This week Game Seers mixes things up a bit with Aaron as host, of course being joined by Ryan, Jeff, and Kyle. Topics this week include Wii-DS connectivity, Kojima&#8217;s next project, Thief 4, Factor 5, Beyond Good and Evil, and you know we have all the latest info on Call of Duty: Modern Warfare 2. We&#8217;ll also answer some listener mail, and we&#8217;ll let you know how our contest from last week turned out. So sit down and prepare for the awesomeness that is Game Seers &#8211; Episode XXXIV!</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/252/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers34.mp3" length="80938016" type="audio/mpeg" />
		<itunes:duration>1:24:19</itunes:duration>
		<itunes:subtitle>This week Game Seers mixes things up a bit with Aaron as host, of course being joined by Ryan, Jeff, and Kyle. Topics this week include Wii-DS connectivity, Kojima&#8217;s next project, Thief 4, Factor 5, Beyond Good and Evil, and you know we have a[...]</itunes:subtitle>
		<itunes:summary>This week Game Seers mixes things up a bit with Aaron as host, of course being joined by Ryan, Jeff, and Kyle. Topics this week include Wii-DS connectivity, Kojima&#8217;s next project, Thief 4, Factor 5, Beyond Good and Evil, and you know we have all the latest info on Call of Duty: Modern Warfare 2. We&#8217;ll also answer some listener mail, and we&#8217;ll let you know how our contest from last week turned out. So sit down and prepare for the awesomeness that is Game Seers &#8211; Episode XXXIV!</itunes:summary>
		<itunes:keywords>Uncategorized</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Game Seers: Episode XXXIII</title>
		<link>http://thegamingseers.com/archives/248</link>
		<comments>http://thegamingseers.com/archives/248#comments</comments>
		<pubDate>Fri, 08 May 2009 07:23:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[1 vs 100]]></category>
		<category><![CDATA[3d realms]]></category>
		<category><![CDATA[beatles]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[devil may cry 4]]></category>
		<category><![CDATA[duke nukem]]></category>
		<category><![CDATA[game boy]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[links awakening]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[peggle]]></category>
		<category><![CDATA[red dead redemption]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[rock band]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=248</guid>
		<description><![CDATA[The Game Seers are giving away a copy of Dead Space for the 360 for FREE &#8211; learn how to get it, listen! Ryan, Aaron and Jeff talk games and movies this week in a new organized format with complete chapter goodness.  Here&#8217;s what happened this week: 00:45 &#8211; Gaming News ________(XBox 360/PS3) Red Dead [...]]]></description>
			<content:encoded><![CDATA[<p>The Game Seers are giving away a copy of Dead Space for the 360 for FREE &#8211; learn how to get it, listen!<br />
<img src="http://the56group.typepad.com/pgreenblog//dead-space-ss.jpg" alt="" width="369" height="277" /><br />
Ryan, Aaron and Jeff talk games and movies this week in a new organized format with complete chapter goodness.  Here&#8217;s what happened this week:</p>
<p>00:45 &#8211; Gaming News<br />
________(XBox 360/PS3) Red Dead Redemption &#8211; Looks amazing!<br />
________(Industry News) 3D Realms No More {No Duke Nukem}<br />
________(All Major Platforms) Inundated with Guitar Hero/Rock Band<br />
________(XBox 360) Motion Controls? Wii Knockoff?<br />
________(XBox 360) 1 vs 100<br />
15:57 &#8211; What the Game Seers Play<br />
________Ryan &#8211; Devil May Cry 4 / Peggle<br />
________Aaron &#8211; Peggle / Call of Duty 4<br />
________Jeff &#8211; Call of Duty: WaW / Peggle<br />
25:15 &#8211; Reader Mail<br />
________Favorite Console &amp; Favorite Game?<br />
________Resident Evil 5 &amp; Franchise<br />
33:21 &#8211; Movies<br />
________Frost Nixon<br />
________Marley and Me<br />
________Bedtime Stories<br />
37:03 &#8211; Contest &amp; Farewell<br />
________How you can win a copy of Dead Space!</p>
<p><a href="http://www.thegamingseers.com/gameseer/gameseers33.m4a">Download Enhanced Format</a></p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/248/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers33.mp3" length="58801550" type="audio/mpeg" />
		<itunes:duration>0:40:50</itunes:duration>
		<itunes:subtitle>The Game Seers are giving away a copy of Dead Space for the 360 for FREE &#8211; learn how to get it, listen!

Ryan, Aaron and Jeff talk games and movies this week in a new organized format with complete chapter goodness.  Here&#8217;s what happened[...]</itunes:subtitle>
		<itunes:summary>The Game Seers are giving away a copy of Dead Space for the 360 for FREE &#8211; learn how to get it, listen!

Ryan, Aaron and Jeff talk games and movies this week in a new organized format with complete chapter goodness.  Here&#8217;s what happened this week:
00:45 &#8211; Gaming News
________(XBox 360/PS3) Red Dead Redemption &#8211; Looks amazing!
________(Industry News) 3D Realms No More {No Duke Nukem}
________(All Major Platforms) Inundated with Guitar Hero/Rock Band
________(XBox 360) Motion Controls? Wii Knockoff?
________(XBox 360) 1 vs 100
15:57 &#8211; What the Game Seers Play
________Ryan &#8211; Devil May Cry 4 / Peggle
________Aaron &#8211; Peggle / Call of Duty 4
________Jeff &#8211; Call of Duty: WaW / Peggle
25:15 &#8211; Reader Mail
________Favorite Console &#38; Favorite Game?
________Resident Evil 5 &#38; Franchise
33:21 &#8211; Movies
________Frost Nixon
________Marley and Me
________Bedtime Stories
37:03 &#8211; Contest &#38; Farewell
________How you can win a copy of Dead Space!
Download Enhanced Format</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Check out the Perfectly Sane Show!</title>
		<link>http://thegamingseers.com/archives/246</link>
		<comments>http://thegamingseers.com/archives/246#comments</comments>
		<pubDate>Tue, 05 May 2009 22:47:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=246</guid>
		<description><![CDATA[Vagary.TV is hosting a new show &#8211; go check it out! The Perfectly Sane Show]]></description>
			<content:encoded><![CDATA[<p><a href="http://vagary.tv">Vagary.TV</a> is hosting a new show &#8211; go check it out!</p>
<p><a href="http://perfectlysane.vagary.tv">The Perfectly Sane Show<br />
</a></p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/246/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Seers: Episode XXXII</title>
		<link>http://thegamingseers.com/archives/245</link>
		<comments>http://thegamingseers.com/archives/245#comments</comments>
		<pubDate>Sun, 03 May 2009 06:07:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[comcast]]></category>
		<category><![CDATA[rock lobster]]></category>
		<category><![CDATA[wolverine]]></category>
		<category><![CDATA[x-men]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=245</guid>
		<description><![CDATA[This week the Game Seers do some hating on Comcast, discuss Wolverine and other comic book movies, Peggle, Horror Games, Rock Lobsters, Dead Space, and some Classic gaming.  As always, please submit your questions, comments, bitching and or griping to gameseers@gmail.com.  Enjoy the show!]]></description>
			<content:encoded><![CDATA[<p>This week the Game Seers do some hating on Comcast, discuss Wolverine and other comic book movies, Peggle, Horror Games, Rock Lobsters, Dead Space, and some Classic gaming.  As always, please submit your questions, comments, bitching and or griping to gameseers@gmail.com.  Enjoy the show!</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/245/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers32.mp3" length="17880629" type="audio/mpeg" />
		<itunes:duration>0:37:15</itunes:duration>
		<itunes:subtitle>This week the Game Seers do some hating on Comcast, discuss Wolverine and other comic book movies, Peggle, Horror Games, Rock Lobsters, Dead Space, and some Classic gaming.  As always, please submit your questions, comments, bitching and or griping [...]</itunes:subtitle>
		<itunes:summary>This week the Game Seers do some hating on Comcast, discuss Wolverine and other comic book movies, Peggle, Horror Games, Rock Lobsters, Dead Space, and some Classic gaming.  As always, please submit your questions, comments, bitching and or griping to gameseers@gmail.com.  Enjoy the show!</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Game Seers: Episode XXXI</title>
		<link>http://thegamingseers.com/archives/242</link>
		<comments>http://thegamingseers.com/archives/242#comments</comments>
		<pubDate>Thu, 23 Apr 2009 05:34:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Aaron Thornton]]></category>
		<category><![CDATA[altoiyoda]]></category>
		<category><![CDATA[assassin's creed]]></category>
		<category><![CDATA[bacon]]></category>
		<category><![CDATA[barack obama]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[canadian bacon]]></category>
		<category><![CDATA[fast food]]></category>
		<category><![CDATA[Game Seers]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[inaugration]]></category>
		<category><![CDATA[jeff derrickson]]></category>
		<category><![CDATA[kyle baron]]></category>
		<category><![CDATA[law]]></category>
		<category><![CDATA[legalize]]></category>
		<category><![CDATA[marijuana]]></category>
		<category><![CDATA[mary jane]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[new york]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[peggle]]></category>
		<category><![CDATA[pot]]></category>
		<category><![CDATA[Ryan Kenward]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[weed]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=242</guid>
		<description><![CDATA[The Game Seers strike back this week!  Aaron gets all 1,000 achievement points in Assassin&#8217;s Creed and Ryan finally got around to beating it since the last Episode, this of course sparks a discussion about Assassin&#8217;s Creed which somehow starts the tangent for this week.  Essentially this Episode goes something like this, Assassin&#8217;s Creed -&#62; Bioshock 2 [...]]]></description>
			<content:encoded><![CDATA[<p>The Game Seers strike back this week!  Aaron gets all 1,000 achievement points in Assassin&#8217;s Creed and Ryan finally got around to beating it since the last Episode, this of course sparks a discussion about Assassin&#8217;s Creed which somehow starts the tangent for this week.  Essentially this Episode goes something like this, Assassin&#8217;s Creed -&gt; Bioshock 2 and possible Bioshock Movie? -&gt; Video Game movie philosophy -&gt; Mary Jane on the way to legalization in New York? -&gt; Investing in Fast Food stocks the day after its legalized -&gt;  Canadian Bacon / Bacon -&gt; Ryan prefers sausage (no homo) -&gt; Peggle -&gt; Barack Obama Inauguration Photograph and the headless man.</p>
<p style="text-align: center;"><a href="http://gigapan.org/viewGigapanFullscreen.php?auth=033ef14483ee899496648c2b4b06233c"><br />
</a></p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/242/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers31.mp3" length="24499222" type="audio/mpeg" />
		<itunes:duration>0:51:02</itunes:duration>
		<itunes:subtitle>The Game Seers strike back this week!  Aaron gets all 1,000 achievement points in Assassin&#8217;s Creed and Ryan finally got around to beating it since the last Episode, this of course sparks a discussion about Assassin&#8217;s Creed which somehow [...]</itunes:subtitle>
		<itunes:summary>The Game Seers strike back this week!  Aaron gets all 1,000 achievement points in Assassin&#8217;s Creed and Ryan finally got around to beating it since the last Episode, this of course sparks a discussion about Assassin&#8217;s Creed which somehow starts the tangent for this week.  Essentially this Episode goes something like this, Assassin&#8217;s Creed -&#62; Bioshock 2 and possible Bioshock Movie? -&#62; Video Game movie philosophy -&#62; Mary Jane on the way to legalization in New York? -&#62; Investing in Fast Food stocks the day after its legalized -&#62;  Canadian Bacon / Bacon -&#62; Ryan prefers sausage (no homo) -&#62; Peggle -&#62; Barack Obama Inauguration Photograph and the headless man.

</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Game Seers: Episode XXX</title>
		<link>http://thegamingseers.com/archives/240</link>
		<comments>http://thegamingseers.com/archives/240#comments</comments>
		<pubDate>Fri, 10 Apr 2009 00:53:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Aaron Thornton]]></category>
		<category><![CDATA[border collie]]></category>
		<category><![CDATA[comedy]]></category>
		<category><![CDATA[ebay]]></category>
		<category><![CDATA[Game Seers]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[jeff derrickson]]></category>
		<category><![CDATA[joseph wesolowski]]></category>
		<category><![CDATA[kyle baron]]></category>
		<category><![CDATA[leak]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Ryan Kenward]]></category>
		<category><![CDATA[shiba inu]]></category>
		<category><![CDATA[taxes]]></category>
		<category><![CDATA[virtual console]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wolverine]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=240</guid>
		<description><![CDATA[In this week Ryan, Aaron, Jeff, Kyle and Joe go all over the map with random topics once again.  As always the Game Seers share what they&#8217;ve been playing this week.  Resident Evil 5 comes up again along with some Sheva side boob. The Game Seers talk about Wolverine, and what people have who have [...]]]></description>
			<content:encoded><![CDATA[<p>In this week Ryan, Aaron, Jeff, Kyle and Joe go all over the map with random topics once again.  As always the Game Seers share what they&#8217;ve been playing this week.  Resident Evil 5 comes up again along with some Sheva side boob. The Game Seers talk about Wolverine, and what people have who have seen the leaked copy thought.  Jeff and Ryan&#8217;s ebay woes.  Aaron files his taxes.  Jeff likes the new Eminem video&#8230;..  Other random things happen too.  Check it out, while gaming content may be a bit slim this week laughter certainly has a hardy helping.</p>
<p><img src="http://i145.photobucket.com/albums/r220/altoidyoda/downsized_0323090317.jpg" alt="" width="303" height="227" /></p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/240/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers30.mp3" length="68648879" type="audio/mpeg" />
		<itunes:duration>1:11:30</itunes:duration>
		<itunes:subtitle>In this week Ryan, Aaron, Jeff, Kyle and Joe go all over the map with random topics once again.  As always the Game Seers share what they&#8217;ve been playing this week.  Resident Evil 5 comes up again along with some Sheva side boob. The Game Seer[...]</itunes:subtitle>
		<itunes:summary>In this week Ryan, Aaron, Jeff, Kyle and Joe go all over the map with random topics once again.  As always the Game Seers share what they&#8217;ve been playing this week.  Resident Evil 5 comes up again along with some Sheva side boob. The Game Seers talk about Wolverine, and what people have who have seen the leaked copy thought.  Jeff and Ryan&#8217;s ebay woes.  Aaron files his taxes.  Jeff likes the new Eminem video&#8230;..  Other random things happen too.  Check it out, while gaming content may be a bit slim this week laughter certainly has a hardy helping.
</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Important PSA for Northern California Pet Owners!</title>
		<link>http://thegamingseers.com/archives/238</link>
		<comments>http://thegamingseers.com/archives/238#comments</comments>
		<pubDate>Fri, 27 Mar 2009 23:23:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[95901]]></category>
		<category><![CDATA[california]]></category>
		<category><![CDATA[marysville]]></category>
		<category><![CDATA[marysville veterinary hospital]]></category>
		<category><![CDATA[vet]]></category>
		<category><![CDATA[veterinary]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=238</guid>
		<description><![CDATA[We interrupt our regular content to provide an important public service announcement about a terrible veterinarian clinic located in Marysville, California &#8211; please see the following page. Pet Owners Beware]]></description>
			<content:encoded><![CDATA[<p>We interrupt our regular content to provide an important public service announcement about a terrible veterinarian clinic located in Marysville, California &#8211; please see the following page. <a href="http://tiny.cc/7721s">Pet Owners Beware</a></p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/238/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Game Seers: Episode XXIX</title>
		<link>http://thegamingseers.com/archives/230</link>
		<comments>http://thegamingseers.com/archives/230#comments</comments>
		<pubDate>Thu, 26 Mar 2009 07:12:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Aaron Thornton]]></category>
		<category><![CDATA[altoidyoda]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Game Seers]]></category>
		<category><![CDATA[jeff derrickson]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[resident evil 5]]></category>
		<category><![CDATA[Ryan Kenward]]></category>
		<category><![CDATA[sd card]]></category>
		<category><![CDATA[update microsoft]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=230</guid>
		<description><![CDATA[The Game Seers return after a week off and dive into Resident Evil 5 ***BEWARE OF SPOILERS*** &#8211; they also talk about the latest patch for the Wii which enables file swapping with SD cards and wonder if it is too little too late, and what Nintendo&#8217;s true motives are.  All around butterfly good feelings [...]]]></description>
			<content:encoded><![CDATA[<p>The Game Seers return after a week off and dive into Resident Evil 5 ***BEWARE OF SPOILERS*** &#8211; they also talk about the latest patch for the Wii which enables file swapping with SD cards and wonder if it is too little too late, and what Nintendo&#8217;s true motives are.  All around butterfly good feelings when it comes to the upcoming remake/release of Punch Out! for the Wii.  Bioshock 2?  Perhaps Biowaste?  Time will tell.  All this and more awaits in Episode 29!</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/230/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers29.mp3" length="58717333" type="audio/mpeg" />
		<itunes:duration>1:01:10</itunes:duration>
		<itunes:subtitle>The Game Seers return after a week off and dive into Resident Evil 5 ***BEWARE OF SPOILERS*** &#8211; they also talk about the latest patch for the Wii which enables file swapping with SD cards and wonder if it is too little too late, and what Ninte[...]</itunes:subtitle>
		<itunes:summary>The Game Seers return after a week off and dive into Resident Evil 5 ***BEWARE OF SPOILERS*** &#8211; they also talk about the latest patch for the Wii which enables file swapping with SD cards and wonder if it is too little too late, and what Nintendo&#8217;s true motives are.  All around butterfly good feelings when it comes to the upcoming remake/release of Punch Out! for the Wii.  Bioshock 2?  Perhaps Biowaste?  Time will tell.  All this and more awaits in Episode 29!</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Introducing: Game Over</title>
		<link>http://thegamingseers.com/archives/229</link>
		<comments>http://thegamingseers.com/archives/229#comments</comments>
		<pubDate>Tue, 24 Mar 2009 01:20:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=229</guid>
		<description><![CDATA[Hello listeners, the Game Seers site has picked up another great new show &#8211; its called Game Over hosted by Javi Rodriguez &#8212; head over to, gameover.thegamingseers.com and check it out!]]></description>
			<content:encoded><![CDATA[<p>Hello listeners, the Game Seers site has picked up another great new show &#8211; its called Game Over hosted by Javi Rodriguez &#8212; head over to, <a href="http://www.thegamingseers.com/gameover">gameover.thegamingseers.com<br />
</a> and check it out!</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/229/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Seers: Episode XXVIII</title>
		<link>http://thegamingseers.com/archives/228</link>
		<comments>http://thegamingseers.com/archives/228#comments</comments>
		<pubDate>Thu, 12 Mar 2009 06:14:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Aaron Thornton]]></category>
		<category><![CDATA[altoidyoda]]></category>
		<category><![CDATA[bailout]]></category>
		<category><![CDATA[barack obama]]></category>
		<category><![CDATA[black]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[fat girls]]></category>
		<category><![CDATA[jeff derrickson]]></category>
		<category><![CDATA[Joe Wesolowski]]></category>
		<category><![CDATA[little big planet]]></category>
		<category><![CDATA[madworld]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[racism]]></category>
		<category><![CDATA[Ryan Kenward]]></category>
		<category><![CDATA[Skate]]></category>
		<category><![CDATA[skateboarding]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[watchmen]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=228</guid>
		<description><![CDATA[This week Ryan, Aaron, Jeff and Joe run with the show.  Ryan finally gets his hands on a game again (XBox 360/Wii), Jeff loves Madworld (Wii), Aaron is making a glock in Little Big Planet (PS3) and Joe is into Skate 2 (XBox 360).  Ryan and Aaron were watching the Watchmen, neither was overly impressed [...]]]></description>
			<content:encoded><![CDATA[<p>This week Ryan, Aaron, Jeff and Joe run with the show.  Ryan finally gets his hands on a game again (XBox 360/Wii), Jeff loves Madworld (Wii), Aaron is making a glock in Little Big Planet (PS3) and Joe is into Skate 2 (XBox 360).  Ryan and Aaron were watching the Watchmen, neither was overly impressed with the flick though &#8211; some spoilers here so be careful!  The guys also talk movies, skateboarding, fat girls, hacking and bailouts.</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/228/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers28.mp3" length="62775299" type="audio/mpeg" />
		<itunes:duration>1:05:23</itunes:duration>
		<itunes:subtitle>This week Ryan, Aaron, Jeff and Joe run with the show.  Ryan finally gets his hands on a game again (XBox 360/Wii), Jeff loves Madworld (Wii), Aaron is making a glock in Little Big Planet (PS3) and Joe is into Skate 2 (XBox 360).  Ryan and Aaron wer[...]</itunes:subtitle>
		<itunes:summary>This week Ryan, Aaron, Jeff and Joe run with the show.  Ryan finally gets his hands on a game again (XBox 360/Wii), Jeff loves Madworld (Wii), Aaron is making a glock in Little Big Planet (PS3) and Joe is into Skate 2 (XBox 360).  Ryan and Aaron were watching the Watchmen, neither was overly impressed with the flick though &#8211; some spoilers here so be careful!  The guys also talk movies, skateboarding, fat girls, hacking and bailouts.</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Where are you in the world?</title>
		<link>http://thegamingseers.com/archives/227</link>
		<comments>http://thegamingseers.com/archives/227#comments</comments>
		<pubDate>Wed, 11 Mar 2009 23:08:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=227</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><script type="text/javascript" src="http://widgets.amung.us/map.js"></script><script type="text/javascript">WAU_map('ylyyzlrqqell', 420, 210, 'red', 'default-blue')</script></p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/227/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Seers: Episode XXVI (The Lost Episode!)</title>
		<link>http://thegamingseers.com/archives/226</link>
		<comments>http://thegamingseers.com/archives/226#comments</comments>
		<pubDate>Mon, 09 Mar 2009 21:13:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=226</guid>
		<description><![CDATA[In this missing link of Game Seers history, Ryan and Aaron are reunited in New York and attempt to do a video podcast&#8230; unfortunately, it was too hard to actually do and nothing happened, seriously&#8230; nothing.  Still, we bring you Episode 26!]]></description>
			<content:encoded><![CDATA[<p>In this missing link of Game Seers history, Ryan and Aaron are reunited in New York and attempt to do a video podcast&#8230; unfortunately, it was too hard to actually do and nothing happened, seriously&#8230; nothing.  Still, we bring you Episode 26!</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/226/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers26.mp3" length="20018073" type="audio/mpeg" />
		<itunes:duration>0:20:51</itunes:duration>
		<itunes:subtitle>In this missing link of Game Seers history, Ryan and Aaron are reunited in New York and attempt to do a video podcast&#8230; unfortunately, it was too hard to actually do and nothing happened, seriously&#8230; nothing.  Still, we bring you Episode 2[...]</itunes:subtitle>
		<itunes:summary>In this missing link of Game Seers history, Ryan and Aaron are reunited in New York and attempt to do a video podcast&#8230; unfortunately, it was too hard to actually do and nothing happened, seriously&#8230; nothing.  Still, we bring you Episode 26!</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Mail Bag!</title>
		<link>http://thegamingseers.com/archives/225</link>
		<comments>http://thegamingseers.com/archives/225#comments</comments>
		<pubDate>Thu, 26 Feb 2009 10:50:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Seers News]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=225</guid>
		<description><![CDATA[Write to us!  GAMESEERS@GMAIL.COM &#8211; We read everything we get and if you write something especially good we&#8217;ll even read it right on the show!  It gives us something to do, so help us entertain you by talking to us!  We&#8217;re kind of nice people!]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://images.publicradio.org/content/2007/10/12/20071012_mail_bag_18.jpg" alt="" width="105" height="105" /></p>
<p>Write to us!  GAMESEERS@GMAIL.COM &#8211; We read everything we get and if you write something especially good we&#8217;ll even read it right on the show!  It gives us something to do, so help us entertain you by talking to us!  We&#8217;re kind of nice people!</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/225/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Killscreen.ca</title>
		<link>http://thegamingseers.com/archives/223</link>
		<comments>http://thegamingseers.com/archives/223#comments</comments>
		<pubDate>Thu, 26 Feb 2009 10:42:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Seers News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[killscreen]]></category>
		<category><![CDATA[kyle baron]]></category>
		<category><![CDATA[side project]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=223</guid>
		<description><![CDATA[Everyone head over to KILLSCREEN.CA and support Kyle Baron&#8217;s side project!]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.killscreen.ca"><img class="aligncenter size-medium wp-image-224" title="picture-1" src="http://www.thegamingseers.com/wp-content/uploads/2009/02/picture-1.png" alt="" width="398" height="76" /></a></p>
<p>Everyone head over to <a href="http://www.killscreen.ca">KILLSCREEN.CA</a> and support Kyle Baron&#8217;s side project!</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/223/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Game Seers: Episode XXVII</title>
		<link>http://thegamingseers.com/archives/222</link>
		<comments>http://thegamingseers.com/archives/222#comments</comments>
		<pubDate>Thu, 26 Feb 2009 07:12:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Aaron Thornton]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[Game Seers]]></category>
		<category><![CDATA[health care]]></category>
		<category><![CDATA[jeff derrickson]]></category>
		<category><![CDATA[kyle baron]]></category>
		<category><![CDATA[obama]]></category>
		<category><![CDATA[obamerica]]></category>
		<category><![CDATA[pissing]]></category>
		<category><![CDATA[puppies]]></category>
		<category><![CDATA[Ryan Kenward]]></category>
		<category><![CDATA[shitting]]></category>
		<category><![CDATA[street fighter]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=222</guid>
		<description><![CDATA[2 months later, we discover our heroes still alive and in at least decent condition.  Ryan, Jeff, Kyle and Aaron return to save listeners from their boredom (or send them to it) &#8212;  This week we discover Aaron is a rapper at heart, Jeff wants health care, Kyle is still Canadian, and Ryan&#8230; well, he [...]]]></description>
			<content:encoded><![CDATA[<p>2 months later, we discover our heroes still alive and in at least decent condition.  Ryan, Jeff, Kyle and Aaron return to save listeners from their boredom (or send them to it) &#8212;  This week we discover Aaron is a rapper at heart, Jeff wants health care, Kyle is still Canadian, and Ryan&#8230; well, he is being tormented by demonic pets that piss and shit everywhere, with no XBox to escape to.  We look forward to continuing our regularly scheduled podcast.</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/222/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers27.mp3" length="61076712" type="audio/mpeg" />
		<itunes:duration>1:03:37</itunes:duration>
		<itunes:subtitle>2 months later, we discover our heroes still alive and in at least decent condition.  Ryan, Jeff, Kyle and Aaron return to save listeners from their boredom (or send them to it) &#8212;  This week we discover Aaron is a rapper at heart, Jeff wants h[...]</itunes:subtitle>
		<itunes:summary>2 months later, we discover our heroes still alive and in at least decent condition.  Ryan, Jeff, Kyle and Aaron return to save listeners from their boredom (or send them to it) &#8212;  This week we discover Aaron is a rapper at heart, Jeff wants health care, Kyle is still Canadian, and Ryan&#8230; well, he is being tormented by demonic pets that piss and shit everywhere, with no XBox to escape to.  We look forward to continuing our regularly scheduled podcast.</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>We apologize for the hiatus&#8230;</title>
		<link>http://thegamingseers.com/archives/221</link>
		<comments>http://thegamingseers.com/archives/221#comments</comments>
		<pubDate>Thu, 05 Feb 2009 15:09:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Seers News]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=221</guid>
		<description><![CDATA[Currently Ryan has returned to the US after a year in Korea and is now making his way across the country from New York to California with his beautiful wife heading towards their new home.  We will be in a short hiatus until he gets settled in.  A video episode with Ryan and Aaron has [...]]]></description>
			<content:encoded><![CDATA[<p>Currently Ryan has returned to the US after a year in Korea and is now making his way across the country from New York to California with his beautiful wife heading towards their new home.  We will be in a short hiatus until he gets settled in.  A video episode with Ryan and Aaron has been recorded and will be posted as soon as Ryan gets time to edit it.  Until then take care and enjoy the reruns!</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/221/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Seers: Episode XXV</title>
		<link>http://thegamingseers.com/archives/220</link>
		<comments>http://thegamingseers.com/archives/220#comments</comments>
		<pubDate>Thu, 15 Jan 2009 08:05:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Aaron Thornton]]></category>
		<category><![CDATA[doritos]]></category>
		<category><![CDATA[Game Seers]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[jeff derrickson]]></category>
		<category><![CDATA[kyle baron]]></category>
		<category><![CDATA[rocky balboa]]></category>
		<category><![CDATA[Ryan Kenward]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=220</guid>
		<description><![CDATA[The Game Seers are back in full force with Jeff Derrickson rejoining with his game seering comrades.  This episode is very easily the funniest episode yet!  Be warned that excessive Rocky Balboa impersonations will open and close this very awesome episode!]]></description>
			<content:encoded><![CDATA[<p>The Game Seers are back in full force with Jeff Derrickson rejoining with his game seering comrades.  This episode is very easily the funniest episode yet!  Be warned that excessive Rocky Balboa impersonations will open and close this very awesome episode!</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/220/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers25.mp3" length="41904506" type="audio/mpeg" />
		<itunes:duration>0:43:39</itunes:duration>
		<itunes:subtitle>The Game Seers are back in full force with Jeff Derrickson rejoining with his game seering comrades.  This episode is very easily the funniest episode yet!  Be warned that excessive Rocky Balboa impersonations will open and close this very awesome e[...]</itunes:subtitle>
		<itunes:summary>The Game Seers are back in full force with Jeff Derrickson rejoining with his game seering comrades.  This episode is very easily the funniest episode yet!  Be warned that excessive Rocky Balboa impersonations will open and close this very awesome episode!</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Game Seers: Episode XXIV</title>
		<link>http://thegamingseers.com/archives/217</link>
		<comments>http://thegamingseers.com/archives/217#comments</comments>
		<pubDate>Sat, 10 Jan 2009 03:37:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=217</guid>
		<description><![CDATA[WARNING: THIS EPISODE CONTAINS ROCKY AND ARNOLD IMPERSONATIONS The Game Seers return after the hollidays to kick some ass and take names.  Well, not so much.  Kyle Baron, Ryan Kenward, Aaron Thornton and Ramesh Martyn are all back to share their tales and talk about some new games and movies.  Happy New Year!]]></description>
			<content:encoded><![CDATA[<p><strong>WARNING: THIS EPISODE CONTAINS ROCKY AND ARNOLD IMPERSONATIONS</strong></p>
<p>The Game Seers return after the hollidays to kick some ass and take names.  Well, not so much.  Kyle Baron, Ryan Kenward, Aaron Thornton and Ramesh Martyn are all back to share their tales and talk about some new games and movies.  Happy New Year!</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/217/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers24.mp3" length="53837659" type="audio/mpeg" />
		<itunes:duration>0:56:05</itunes:duration>
		<itunes:subtitle>WARNING: THIS EPISODE CONTAINS ROCKY AND ARNOLD IMPERSONATIONS
The Game Seers return after the hollidays to kick some ass and take names.  Well, not so much.  Kyle Baron, Ryan Kenward, Aaron Thornton and Ramesh Martyn are all back to share their tal[...]</itunes:subtitle>
		<itunes:summary>WARNING: THIS EPISODE CONTAINS ROCKY AND ARNOLD IMPERSONATIONS
The Game Seers return after the hollidays to kick some ass and take names.  Well, not so much.  Kyle Baron, Ryan Kenward, Aaron Thornton and Ramesh Martyn are all back to share their tales and talk about some new games and movies.  Happy New Year!</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>A Message from our Sponsor!</title>
		<link>http://thegamingseers.com/archives/216</link>
		<comments>http://thegamingseers.com/archives/216#comments</comments>
		<pubDate>Wed, 31 Dec 2008 01:37:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[apple computer]]></category>
		<category><![CDATA[Game Seers]]></category>
		<category><![CDATA[get a mac campaign]]></category>
		<category><![CDATA[sponsor]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=216</guid>
		<description><![CDATA[Please support our wonderful sponsor!]]></description>
			<content:encoded><![CDATA[<p>Please support our wonderful sponsor!</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/216/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/getamacad.mp3" length="632289" type="audio/mpeg" />
		<itunes:duration>0:00:39</itunes:duration>
		<itunes:subtitle>Please support our wonderful sponsor!</itunes:subtitle>
		<itunes:summary>Please support our wonderful sponsor!</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Game Seers: Episode XXIII</title>
		<link>http://thegamingseers.com/archives/215</link>
		<comments>http://thegamingseers.com/archives/215#comments</comments>
		<pubDate>Thu, 18 Dec 2008 11:06:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=215</guid>
		<description><![CDATA[Topics this week: Fable 2, Call of Duty: World at War, Arbitrary DS Games Aaron (Altoidyoda) plays, and a painful discussion about people who bite the balls off of animals.]]></description>
			<content:encoded><![CDATA[<p>Topics this week: Fable 2, Call of Duty: World at War, Arbitrary DS Games Aaron (Altoidyoda) plays, and a painful discussion about people who bite the balls off of animals.</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/215/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers23.mp3" length="60821757" type="audio/mpeg" />
		<itunes:duration>1:03:21</itunes:duration>
		<itunes:subtitle>Topics this week: Fable 2, Call of Duty: World at War, Arbitrary DS Games Aaron (Altoidyoda) plays, and a painful discussion about people who bite the balls off of animals.</itunes:subtitle>
		<itunes:summary>Topics this week: Fable 2, Call of Duty: World at War, Arbitrary DS Games Aaron (Altoidyoda) plays, and a painful discussion about people who bite the balls off of animals.</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Game Seers: Episode 22.3</title>
		<link>http://thegamingseers.com/archives/214</link>
		<comments>http://thegamingseers.com/archives/214#comments</comments>
		<pubDate>Sat, 13 Dec 2008 06:07:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[Aaron Thornton]]></category>
		<category><![CDATA[altoiyoda]]></category>
		<category><![CDATA[Banjo Kazooie]]></category>
		<category><![CDATA[drunk]]></category>
		<category><![CDATA[Fable 2]]></category>
		<category><![CDATA[game of the year]]></category>
		<category><![CDATA[Game Seers]]></category>
		<category><![CDATA[ign]]></category>
		<category><![CDATA[jeff derrickson]]></category>
		<category><![CDATA[kyle baron]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Nuts and Bolts]]></category>
		<category><![CDATA[passed out in ditch]]></category>
		<category><![CDATA[Ryan Kenward]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=214</guid>
		<description><![CDATA[Aaron (AKA Mr. IGN Freelancer) was too cool to record this week, and Jeff likely drunk somewhere in a ditch &#8212; but still, the show must go on!  Ryan and Kyle wing it talking about their picks for Game of the Year, the Wii&#8217;s niche, Banjo Kazooie Nuts &#38; Bolts, and Fable 2.]]></description>
			<content:encoded><![CDATA[<p>Aaron (AKA Mr. IGN Freelancer) was too cool to record this week, and Jeff likely drunk somewhere in a ditch &#8212; but still, the show must go on!  Ryan and Kyle wing it talking about their picks for Game of the Year, the Wii&#8217;s niche, Banjo Kazooie Nuts &amp; Bolts, and Fable 2.</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/214/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers223.mp3" length="37581136" type="audio/mpeg" />
		<itunes:duration>0:39:09</itunes:duration>
		<itunes:subtitle>Aaron (AKA Mr. IGN Freelancer) was too cool to record this week, and Jeff likely drunk somewhere in a ditch &#8212; but still, the show must go on!  Ryan and Kyle wing it talking about their picks for Game of the Year, the Wii&#8217;s niche, Banjo K[...]</itunes:subtitle>
		<itunes:summary>Aaron (AKA Mr. IGN Freelancer) was too cool to record this week, and Jeff likely drunk somewhere in a ditch &#8212; but still, the show must go on!  Ryan and Kyle wing it talking about their picks for Game of the Year, the Wii&#8217;s niche, Banjo Kazooie Nuts &#38; Bolts, and Fable 2.</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Wario Land: Shake It</title>
		<link>http://thegamingseers.com/archives/188</link>
		<comments>http://thegamingseers.com/archives/188#comments</comments>
		<pubDate>Mon, 08 Dec 2008 12:25:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming Reviews]]></category>
		<category><![CDATA[Wii Reviews]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[shake it]]></category>
		<category><![CDATA[wario land]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=188</guid>
		<description><![CDATA[Finally, another great success for the Wii!  While Wii titles that are genuinely all around good seemingly come far too infrequently, Wario Land: Shake It! was well worth the wait!  Immediately when you pop the game into your Wii you&#8217;ll be stepping into the time machine and will feel like you&#8217;re back in the golden [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-190" title="shakeitlogo" src="http://www.thegamingseers.com/wp-content/uploads/2008/11/shakeitlogo.jpg" alt="" /></p>
<p>Finally, another great success for the Wii!  While Wii titles that are genuinely all around good seemingly come far too infrequently, Wario Land: Shake It! was well worth the wait!  Immediately when you pop the game into your Wii you&#8217;ll be stepping into the time machine and will feel like you&#8217;re back in the golden days of Nintendo.  Wario Land: Shake It (from here on out WLSI) builds upon the great successes of past Nintendo titles without distorting it beyond recognition or fun by excessive use of the Wii&#8217;s features.  What I mean by this is that the controls will feel extremely intuitive.  Everything works exactly as you think it would &#8211; if you play any Wii games at all you know that this is becoming less and less common.  You hold the Wiimote sideways and use the buttons like a simple NES title.  While there is some waggle involved it isn&#8217;t to the point where it is over done.  For instance, to get the coins out of a bag of money you shake the Wiimote until the bag is empty.  A quick downward flick of the Wiimote will make Wario blast at the ground which is necessary throughout the game to solve the puzzles of each stage and find the treasures hidden within.</p>
<p><img class="aligncenter size-medium wp-image-191" title="warioshake" src="http://www.thegamingseers.com/wp-content/uploads/2008/11/warioshake.jpg" alt="" width="429" height="225" /></p>
<p>While the game is of course not in HD &#8211; it still will look great on an HDTV with the Nintendo component cables.  The actual artwork and graphics of the game are quite impressive!  The cartoonish style images are colorful, fun, and pretty straight forward.  The game looks and feels a lot like Super Mario Land 3: Wario Land for the original Game Boy.  Wario will use familiar moves like jumping up and smashing the ground or charging into enemies and breakable bricks.  What the game does not have are the various power up hats, which really doesn&#8217;t detract from the game experience as every power Wario does have is all you&#8217;ll need.  Each level has 3 treasures hidden within &#8212; trying to find them all is a rewarding experience alone.  You&#8217;ll need to think on your feet to solve puzzles while meanwhile trying to make it to the end of the level before time runs out.  The game features a Super Mario Land 3 (NES) map system with a boss at the end of each world.  Each level also has challenges built in such as collecting X amount of gold coins, avoid falling into water, so on and so forth &#8211; which continues to add into the reply factor.  While the game is not very hard, to actually get the full extent you will need to put time and thought into it.</p>
<p>Like any Nintendo game, an outstanding sound track will play you along in your journey as Wario to accumulate mass wealth and treasure.  Not only does the music really add to the game but simple sound effects are pretty good too &#8211; while they may not be the most inventive, they fit.</p>
<p>Overall, Wario Land: Shake It! is most definitely worth the buy for the upcoming holiday season, it is bound to please everyone who owns a Wii!</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/188/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Seers: Episode XXI</title>
		<link>http://thegamingseers.com/archives/210</link>
		<comments>http://thegamingseers.com/archives/210#comments</comments>
		<pubDate>Thu, 04 Dec 2008 06:48:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=210</guid>
		<description><![CDATA[Episode 21 is a blast!  We have Super Defectives Max Allison on this week along with the complete Game Seer cast!  Dinoriders!!!]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">Episode 21 is a blast!  We have Super Defectives Max Allison on this week along with the complete Game Seer cast!  Dinoriders!!!</p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.thegamingseers.com/wp-content/uploads/2008/12/166570199_l.jpg"><br />
</a><a href="http://www.thegamingseers.com/wp-content/uploads/2008/12/dinoridersposter.jpg"><img class="size-medium wp-image-212 aligncenter" title="dinoridersposter" src="http://www.thegamingseers.com/wp-content/uploads/2008/12/dinoridersposter.jpg" alt="" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/210/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers21.mp3" length="70635021" type="audio/mpeg" />
		<itunes:duration>1:13:34</itunes:duration>
		<itunes:subtitle>Episode 21 is a blast!  We have Super Defectives Max Allison on this week along with the complete Game Seer cast!  Dinoriders!!!


</itunes:subtitle>
		<itunes:summary>Episode 21 is a blast!  We have Super Defectives Max Allison on this week along with the complete Game Seer cast!  Dinoriders!!!


</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Game Seers: Episode XX</title>
		<link>http://thegamingseers.com/archives/206</link>
		<comments>http://thegamingseers.com/archives/206#comments</comments>
		<pubDate>Wed, 26 Nov 2008 07:57:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=206</guid>
		<description><![CDATA[In this week&#8217;s episode the Game Seers chat about proper bathroom etiquette for men as well as kangaroo&#8217;s testicles, no&#8230; really, we actually talked about both of these things.  We also discuss the heritage of Australians with SuperDefective&#8217;s Ramesh (Ramsama) Martyn.  Aaron has a big announcement in this weeks episode!  Check it out!]]></description>
			<content:encoded><![CDATA[<p>In this week&#8217;s episode the Game Seers chat about proper bathroom etiquette for men as well as kangaroo&#8217;s testicles, no&#8230; really, we actually talked about both of these things.  We also discuss the heritage of Australians with SuperDefective&#8217;s Ramesh (Ramsama) Martyn.  Aaron has a big announcement in this weeks episode!  Check it out!</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/206/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/episode20.mp3" length="67328128" type="audio/mpeg" />
		<itunes:duration>1:10:08</itunes:duration>
		<itunes:subtitle>In this week&#8217;s episode the Game Seers chat about proper bathroom etiquette for men as well as kangaroo&#8217;s testicles, no&#8230; really, we actually talked about both of these things.  We also discuss the heritage of Australians with SuperD[...]</itunes:subtitle>
		<itunes:summary>In this week&#8217;s episode the Game Seers chat about proper bathroom etiquette for men as well as kangaroo&#8217;s testicles, no&#8230; really, we actually talked about both of these things.  We also discuss the heritage of Australians with SuperDefective&#8217;s Ramesh (Ramsama) Martyn.  Aaron has a big announcement in this weeks episode!  Check it out!</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Game Seers: Episode XIX</title>
		<link>http://thegamingseers.com/archives/205</link>
		<comments>http://thegamingseers.com/archives/205#comments</comments>
		<pubDate>Thu, 20 Nov 2008 07:16:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Aaron Thornton]]></category>
		<category><![CDATA[altoidyoda]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[Game Seers]]></category>
		<category><![CDATA[jeff derrickson]]></category>
		<category><![CDATA[Joe Wesolowski]]></category>
		<category><![CDATA[joseph wesolowski]]></category>
		<category><![CDATA[kyle baron]]></category>
		<category><![CDATA[mike Frangione]]></category>
		<category><![CDATA[new xbox]]></category>
		<category><![CDATA[ramesh martyn]]></category>
		<category><![CDATA[Ryan Kenward]]></category>
		<category><![CDATA[super defective]]></category>
		<category><![CDATA[superdefective]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=205</guid>
		<description><![CDATA[It&#8217;s a full house this week on Game Seers &#8211; Ryan Kenward, Jeff Derrickson, Aaron Thornton, Mike Frangione, Joe Wesoloski, Kyle Baron and SuperDefective&#8217;s Ramesh Martyn all weigh in on the new XBox experience.  The Game Seers even manage to stay on task and actually talk about games!  Games receiving head nods this week are, [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a full house this week on Game Seers &#8211; Ryan Kenward, Jeff Derrickson, Aaron Thornton, Mike Frangione, Joe Wesoloski, Kyle Baron and SuperDefective&#8217;s Ramesh Martyn all weigh in on the new XBox experience.  The Game Seers even manage to stay on task and actually talk about games!  Games receiving head nods this week are, Animal Crossing: City Folk, Fallout 3, Call of Duty: World at War and several others that are mentioned in passing.  We had a lot of fun this week and we hope you&#8217;ll have a lot of fun listening!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers19.mp3" length="60013006" type="audio/mpeg" />
		<itunes:duration>1:02:31</itunes:duration>
		<itunes:subtitle>It&#8217;s a full house this week on Game Seers &#8211; Ryan Kenward, Jeff Derrickson, Aaron Thornton, Mike Frangione, Joe Wesoloski, Kyle Baron and SuperDefective&#8217;s Ramesh Martyn all weigh in on the new XBox experience.  The Game Seers even m[...]</itunes:subtitle>
		<itunes:summary>It&#8217;s a full house this week on Game Seers &#8211; Ryan Kenward, Jeff Derrickson, Aaron Thornton, Mike Frangione, Joe Wesoloski, Kyle Baron and SuperDefective&#8217;s Ramesh Martyn all weigh in on the new XBox experience.  The Game Seers even manage to stay on task and actually talk about games!  Games receiving head nods this week are, Animal Crossing: City Folk, Fallout 3, Call of Duty: World at War and several others that are mentioned in passing.  We had a lot of fun this week and we hope you&#8217;ll have a lot of fun listening!</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Review: Fallout 3</title>
		<link>http://thegamingseers.com/archives/204</link>
		<comments>http://thegamingseers.com/archives/204#comments</comments>
		<pubDate>Thu, 20 Nov 2008 06:15:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming Reviews]]></category>
		<category><![CDATA[PS3 Reviews]]></category>
		<category><![CDATA[Xbox 360 Reviews]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=204</guid>
		<description><![CDATA[Half dead, trudging through the rubble-filled vacant streets of Washington, I’m wearing vintage biker goggles, dirt stained boots, and overalls died yellow from blowing sand. I stop by the burning, rusted-brown wreck of a 1950’s era car to take a drink from a fire hydrant to regain some of my strength, when the hammering crack [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i106.photobucket.com/albums/m249/T3hBaron/Fallout3logo.jpg" alt="" /></p>
<p>Half dead, trudging through the rubble-filled vacant streets of Washington, I’m wearing vintage biker goggles, dirt stained boots, and overalls died yellow from blowing sand. I stop by the burning, rusted-brown wreck of a 1950’s era car to take a drink from a fire hydrant to regain some of my strength, when the hammering crack of gunfire gets my attention. Turning around and targeting the mohawked head of a raider, a bullet from my duck tape covered hunting rifle flies slow motion through the air until it takes his head off with a space shuttle exhaust plume of blood trailing behind it. I scavenge his corpse for ammunition and supplies and move on.</p>
<p>That’s a vividly described moment in gameplay, but it’s a good example of how the description of Fallout 3 as “Oblivion with guns” loses meaning once you get into the meat of what Fallout 3 is.</p>
<p>Developed and published by Bethesda Softworks, the folks who brought us Oblivion and Morrowind, Fallout 3 is one of those games that has some flaws, but the overall product makes it difficult for writers like me to remain objective without professing my love for the damn thing, which is usually a good sign because I’m a sceptical, bitter man who hates everything.</p>
<p>I was disappointed with Oblivion. Though I sunk hundreds of hours into it and remember it fondly, it was clear early on that stealth characters didn’t work very well at all, you had to become a super powerful warrior or mage and then branch out. The hundreds of caverns found around the land were all exercises in déjà vu, and having to worry about levelling up for fear that I hadn’t used the ‘right’ skills in order to get the proper bonuses for my stats was tiresome – narrowing the experience and essentially telling me what I was supposed to do in a game that banked on its open endedness.</p>
<p>While Bethesda took the vast experience of Morrowind and made it into a more accessible but narrower game with Oblivion, they’ve taken the first two Fallout games and their learned lessons from Oblivion to make something S.P.E.C.I.A.L. with Fallout 3.</p>
<p>By the end of the game’s approximately 30 minute tutorial sequence, you’ve chosen your starting stats, three of your skills that’ll start a bit higher than others, and what your guy or girl will look like &#8211; which you can change later in the game thanks to plastic surgery and a number of zombies and robots eager to cut your hair, y’know, because in the future zombies and robots have gotten around in the job market.</p>
<p>The sliders for changing facial features don’t seem to change too much, and it’ll take quite a bit of tweaking around to get the hang of things. This doesn’t really limit the flexibility of the creator so much as make drastic changes more difficult to create. The hairstyles are awesome though – really, I never knew there were more than 20 different kinds of moustache with awesome names like “man’s man” and “the comrade.”</p>
<p>As for the attributes, luck gives you more chances to do critical hits and make shots you normally wouldn’t be able to, strength makes your swings do more damage, you know the drill.</p>
<p>The skills are all quite useful, and have been streamlined from old Fallout games. For example, you don’t need to pump up ‘throwing’ and ‘explosives’ to throw a grenade or ‘traps’ to plant mines like you used to in Fallout 2, instead all of these are now handled by the ‘explosives’ skill in Fallout 3. Purists be damned, but the old way was far too clunky.</p>
<p>The whole beginning tutorial shtick is relatively short and paced quite well, but for those wishing to restart the game with a new character, it’s a shame there’s no option to simply skip the sequence during subsequent play-throughs and pick your stats right away.</p>
<p>After a blinding horizon-full of sunlight from exiting the underground vault you grew up in, your character is greeted by the eerie crumbling wastes of Washington, and from there on what you do is your choice: Follow the marker on your compass and start the search for your father, or do what I did and wander around for around 30 hours before finally finishing the main quest several hours later.</p>
<p>Unfortunately, there’s no mini-map to help you out. You have markers on your map telling you where to go for each quest, and you can even set your own. The compass on the bottom of your heads-up-display will show you which direction each of the markers are in, but things get confusing inside buildings. The compass doesn’t let you know if that point you’re zigzagging through hallways towards is on a different floor, so checking the map in the menu screen repeatedly is often the only solution aside from wandering around.</p>
<p>Aside from the “now how the hell do I get out of this building now that I’m done” part, wandering around is where Fallout 3 stands out. There are tons of side quests that you’ll stumble upon, and even other minor events that help add color to the world. One incident had a man with a megaphone guarding an alley full of mini-nuclear explosives, babbling on about a whole lot of nonsense on how “the worm shouldn’t take one step closer” and how a particular brand of soap was corrupting the populace. Another villager was cowering nearby and telling me to make the other guy shut up, so I used my charisma to convince him to work it out by talking. The man galloped into the alley and both men were blown up in a mini nuclear explosion. Oops.</p>
<p>You may have gotten bored wandering around the world in other games, but Fallout 3 manages to fill its vast wasteland with interesting events like the one I just mentioned. I’m slightly over sixty hours in as of this writing, and I’m still finding interesting things hidden in the game.</p>
<p>It’s obvious that Fallout is running on the Oblivion engine &#8211; Character animations are a bit awkward, at least until they ragdoll around after a death blow. Items have their weight and approximate value pop up next to them when you pick them up, and if you happen to pick them up off a table, the other items will float up an inch as if you’ve disturbed a picturesque arrangement and the game realises you want to pick stuff up and generally knock crap around the place with swings of your baseball bat and errant grenades. It’s odd, and doesn’t get in the way of fun, but it takes you out of the immersion and reminds you it’s just a game.</p>
<p>However, the game is an improved version of the Oblivion engine overall, despite its awkward flaws it still has. For example, the third person camera, rather than floating and fishtailing behind your character, has your hero off to the side with the targeting cursor in the middle, making it a bit more usable for combat. Though it’s still better to use first person mode, the option is there if you want it, but the game goes into third person anyways for VATS, the “ooo, wow” factor of Fallout 3.</p>
<p>Oh, and the textures and visuals, animations not included, look great – even if most of the game world is gray, green, or just plain dark.</p>
<p>Now for the combat: VATS is an unimportant acronym for what happens when you press R1, the right bumper, or whatever part of your mouse and keyboard you have set up for it.</p>
<p>The game pauses and you select a target and body part, and depending on your range, weapon, and weapon skill, you`ll fire off rounds accordingly, in slow motion. All the while, the camera will take a random angle, sometimes following a bullet straight into your foe`s head, and other times just panning around your character as he fires off a mini-nuke launcher. Sometimes the camera in VATS gets stuck or doesn`t show what would be the best moment to capture, but for the most part it works well, except for melee.</p>
<p>For some reason, you can`t target individual body parts with melee weapons or your fists. During a melee blow in VATS, your character will do a downward swing or a kick accordingly if your target is low. In standard combat, which feels decent but not great for frantic up close battles, you can whack at individual body parts anyways, so with possible character animation problems not even being there, there`s no excuse for this shortcoming of VATS.</p>
<p>The main benefit of using VATS is that you can make attacks you`d normally be unable to pull off in a shooter, like crippling one dude`s leg with one shot before spinning around and blowing off the head of the next guy. It`s balanced out with it running off of slowly replenishing action points.</p>
<p>Regular combat outside of VATS is adequate, but nothing special. It’s fine for cracking off a killing blow from distance but it gets chaotic up close.</p>
<p>Outside of blowing people’s heads off, the other gameplay moments are lockpicking and hacking, and this is where things start getting frustrating. While lockpicking is great, where you have to feel out where to move a bobby pin before you rotate the lock with a screwdriver, hacking is horrible. In a sea of words and random characters, one of the words is the correct password, and you get four to five tries to figure out which. Finding two brackets facing each other in the same line takes out one of the dud passwords or replenishes your amount of attempts. Sound like a guessing game? Well, it is.</p>
<p>The worst thing is, the whole trick behind the hacking system is broken. After picking an incorrect password, like “boots” you’ll get a message like “0/5” letting you know that none of the characters in that word are in the real password. Yet, often enough the password will have one of those letters in it, so it’s back to guessing for you. Weak.</p>
<p>Gaining experience for just about everything from picking locks and using your speech skill to have your way all the way to blowing off limbs will have you levelling up and gaining perks. Perks are a large part of your incentive for playing Fallout 3, right next to the lure of adventuring. Some perks will have enemies almost always dying in a violent explosion of bone fragments, blood and limbs. Others will have you dealing more damage to the opposite sex and gaining more dialogue options with them outside of combat. To keep in tune with the whole pull of adventuring, some perks can only be gained through adventuring. I convinced a spunky shopkeeper that her idea for a survival guide was horrible idea, and while she was sobbing to herself I was awarded a “dreamcrusher” perk which decreased the likelihood that people would score critical hits on me. Sweet.</p>
<p>The bottom line is that Fallout 3, despite its drawbacks, is an excellent addition to anyone’s library and the defining RPG of both Bethesda’s library and of this generation. It may not be for everyone, but anyone remotely interested in shooters or in RPGs should give it a shot</p>
<p>The verdict:</p>
<p>5 out of 5</p>
<p>A must buy/rent</p>
]]></content:encoded>
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		<item>
		<title>Game Seers: Episode XVIII</title>
		<link>http://thegamingseers.com/archives/201</link>
		<comments>http://thegamingseers.com/archives/201#comments</comments>
		<pubDate>Thu, 13 Nov 2008 05:27:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=201</guid>
		<description><![CDATA[We&#8217;re legal! Episode 18 is a perfect example of ADHD. The guys talk about basically everything but video games, but still have a lot of fun in the process. Stories from High School once again float to the top, amongst other random antics.]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re legal!  Episode 18 is a perfect example of ADHD.  The guys talk about basically everything but video games, but still have a lot of fun in the process.  Stories from High School once again float to the top, amongst other random antics.</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/201/feed</wfw:commentRss>
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		</item>
		<item>
		<title>Game Seers: Episode XVII</title>
		<link>http://thegamingseers.com/archives/185</link>
		<comments>http://thegamingseers.com/archives/185#comments</comments>
		<pubDate>Thu, 06 Nov 2008 08:05:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=185</guid>
		<description><![CDATA[Fallout 3, Fallout 3, Fallout 3!  The Game Seers talk extensively on Fall Out 3 this week.  There are also a few Obama / McCain jokes cracked now that the shit storm of the 2008 election is over!  Jeff has run out of blog material.  Ryan goes home after a hard days work (in the [...]]]></description>
			<content:encoded><![CDATA[<p>Fallout 3, Fallout 3, Fallout 3!  The Game Seers talk extensively on Fall Out 3 this week.  There are also a few Obama / McCain jokes cracked now that the shit storm of the 2008 election is over!  Jeff has run out of blog material.  Ryan goes home after a hard days work (in the military) to play a video game about being in the military (Call of Duty 4) &#8212; Irony.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers17.mp3" length="66759704" type="audio/mpeg" />
		<itunes:duration>1:09:32</itunes:duration>
		<itunes:subtitle>Fallout 3, Fallout 3, Fallout 3!  The Game Seers talk extensively on Fall Out 3 this week.  There are also a few Obama / McCain jokes cracked now that the shit storm of the 2008 election is over!  Jeff has run out of blog material.  Ryan goes home a[...]</itunes:subtitle>
		<itunes:summary>Fallout 3, Fallout 3, Fallout 3!  The Game Seers talk extensively on Fall Out 3 this week.  There are also a few Obama / McCain jokes cracked now that the shit storm of the 2008 election is over!  Jeff has run out of blog material.  Ryan goes home after a hard days work (in the military) to play a video game about being in the military (Call of Duty 4) &#8212; Irony.</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Super Defective</title>
		<link>http://thegamingseers.com/archives/184</link>
		<comments>http://thegamingseers.com/archives/184#comments</comments>
		<pubDate>Sun, 02 Nov 2008 08:44:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=184</guid>
		<description><![CDATA[I&#8217;m psyched to announce a new Podcast will be joining forces with us here &#8211; from Australia it&#8217;s Super Defective! Their site is currently under construction and their previous 9 episodes will be available too. Please give them a warm welcome! http://www.thegamingseers.com/superdefective - Ryan]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m psyched to announce a new Podcast will be joining forces with us here &#8211; from Australia it&#8217;s Super Defective!  Their site is currently under construction and their previous 9 episodes will be available too.  Please give them a warm welcome!</p>
<p><a href="http://www.thegamingseers.com/superdefective">http://www.thegamingseers.com/superdefective</a></p>
<p>- Ryan</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Game Seers: Episode XVI</title>
		<link>http://thegamingseers.com/archives/183</link>
		<comments>http://thegamingseers.com/archives/183#comments</comments>
		<pubDate>Fri, 31 Oct 2008 04:16:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Aaron Thornton]]></category>
		<category><![CDATA[altoidyoda]]></category>
		<category><![CDATA[Game Seers]]></category>
		<category><![CDATA[jeff derrickson]]></category>
		<category><![CDATA[kyle baron]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Ryan Kenward]]></category>
		<category><![CDATA[shake it]]></category>
		<category><![CDATA[wario land]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wiimote]]></category>
		<category><![CDATA[world of goo]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=183</guid>
		<description><![CDATA[This week the Game Seers talk about World of Goo, Wario Land: Shake It and Fallout 3. Mike Frangione rejoins the Game Seers from the safety of a closet and Joe says 1 word. Join us once again for this week&#8217;s episode!]]></description>
			<content:encoded><![CDATA[<p>This week the Game Seers talk about World of Goo, Wario Land: Shake It and Fallout 3.  Mike Frangione rejoins the Game Seers from the safety of a closet and Joe says 1 word.  Join us once again for this week&#8217;s episode!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
			<enclosure url="http://www.thegameseers.com/gameseer/gameseers16.mp3" length="48494469" type="audio/mpeg" />
		<itunes:duration>0:50:31</itunes:duration>
		<itunes:subtitle>This week the Game Seers talk about World of Goo, Wario Land: Shake It and Fallout 3.  Mike Frangione rejoins the Game Seers from the safety of a closet and Joe says 1 word.  Join us once again for this week&#8217;s episode!</itunes:subtitle>
		<itunes:summary>This week the Game Seers talk about World of Goo, Wario Land: Shake It and Fallout 3.  Mike Frangione rejoins the Game Seers from the safety of a closet and Joe says 1 word.  Join us once again for this week&#8217;s episode!</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Chat with the Game Seers!</title>
		<link>http://thegamingseers.com/archives/182</link>
		<comments>http://thegamingseers.com/archives/182#comments</comments>
		<pubDate>Thu, 30 Oct 2008 20:31:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=182</guid>
		<description><![CDATA[Skype Link *** *** You will need to install Skype to chat with us, show time is every Thursday at 12 AM EST. However, today&#8217;s show (Episode 16) will be 12 AM EST Friday 31 Oct 2008. Please feel free to join us. - Ryan]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.skype.com/go/joinpublicchat?skypename=ryantkenward&#038;topic=Game%20Seers%20Podcast%20Series&#038;blob=J-9z4TvCdm_BNsCUQlX7ZJxDLaCvdstmgqq-odG-5iFlTYX6rKbtdviWHsW9dzjmaWg">Skype Link</a> ***</p>
<p>*** You will need to install Skype to chat with us, show time is every Thursday at 12 AM EST.  However, today&#8217;s show (Episode 16) will be 12 AM EST Friday 31 Oct 2008.  Please feel free to join us.</p>
<p>- Ryan</p>
]]></content:encoded>
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		<item>
		<title>World of Goo: Review</title>
		<link>http://thegamingseers.com/archives/181</link>
		<comments>http://thegamingseers.com/archives/181#comments</comments>
		<pubDate>Sat, 25 Oct 2008 15:00:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming Reviews]]></category>
		<category><![CDATA[Wii Reviews]]></category>
		<category><![CDATA[Wii Ware Reviews]]></category>
		<category><![CDATA[Aaron Thornton]]></category>
		<category><![CDATA[altoidyoda]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wiiware]]></category>
		<category><![CDATA[world of goo]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=181</guid>
		<description><![CDATA[OK I’ll admit it; I don’t play my Wii very often. To be totally honest, it’s been months. Sad, isn’t it? That there has been so little to draw my attention to Nintendo’s console in the past few months. With the advancements we’ve seen in games recently, it’s been harder and harder to stay interested [...]]]></description>
			<content:encoded><![CDATA[<p><center><img class="aligncenter" src="http://i145.photobucket.com/albums/r220/altoidyoda/goo_top.png" alt="" /></center><br />
<span id="ctl00_ctl00_cphMainContent_ccThreeColumnContent_ccThreeColumnTwo_cphMainContent_BlogEntryView1_lblMessageBody">OK I’ll admit it; I don’t play my Wii very often. To be totally honest, it’s been months. Sad, isn’t it? That there has been so little to draw my attention to Nintendo’s console in the past few months. With the advancements we’ve seen in games recently, it’s been harder and harder to stay interested in Nintendo’s distinctively ”last generation” gaming machine. But recently something has caught my attention and pulled me back in. I’m sure you’ve heard it &#8212; the internet’s collective song of praise for a little WiiWare title called ‘World Of Goo‘. You’ve heard it, right? Well I’m adding my voice to the chorus. World of Goo is incredible. The simple game mechanics combined with incredibly creative puzzles and a uniquely beautiful art direction make for a game that’s impossible not to love.</span></p>
<p>The basic premise of World of Goo is simple; your goal is to get a certain number of goo balls to an exit pipe, while using those same goo balls to build the structure that delivers the balls to the pipe. When you begin a level there will be a base structure to build off of. The standard goo ball can be attached to two nearby points to form a triangle. With enough goo balls you can build almost anything. The game has a very advanced physics engine, so these structures will react realistically to the forces of gravity. The shapes are solid, but by no means rigid. Since they are made of goo, the forms will bend and sway as gravity takes hold. If a single joint in the structure is put under too much pressure, it will eventually crumble. It becomes a literal balancing act between the architectural integrity and weight of your goo structure. All the while you must keep in mind the number of goo balls you have to work with and how many have to be delivered safely to the exit pipe in order to complete the stage.</p>
<p>Throughout the game you’ll be introduced to many different “species” of goo, many of which have special attributes. Some can be taken apart and reassembled. Others can stick to walls or touch dangerous surfaces. Some burn, some explode, some hang limp, some float like balloons. You’ll have to use the specialty of each type of goo to get through the level and achieve your goal. Every type of goo is used in imaginative ways that only get more ingenious as the game progresses. As soon as you think you’ve got it all figured out, the game throws something at you that will force you to use a type of goo in a way you never thought of before. You’ll be using new techniques right up until the last stage.</p>
<p>The game has incredible style. The art direction is somewhere between Dr. Seuss and Tim Burton. Every chapter has an overarching visual theme, and every stage is unique enough that you will never feel like you’re in the same place twice. There are times where you will be amazed that you are playing a WiiWare game. It would be nice to see these graphics in HD, but in all honesty, you will not notice unless you make a point to. There are certain levels in the game that are stunningly beautiful, not just in a graphical sense, but as a genuine piece of art. The visuals are crisp, clean, and colorful, and it works perfectly with this type of game.</p>
<p>The music in World of Goo is just as impressive. There are a lot of different styles represented here. Some tracks remind me of epic movie scores, while others seem to take another page out of the Tim Burton library. The main theme is very reminiscent of Beatlejuice. Certain areas, the windmill stage for example, work incredibly well as a combination of music and visual art. It really is amazing. Sometimes you have to take a second to soak it all in. Like the levels themselves, there is so much variety in the music. You will never get sick of these themes.</p>
<p>Though this game is mostly about puzzle solving, there are bits and pieces of a story that ties the whole thing together. These little details are delivered through signs located around the stages. They consist mostly of the observations and insights of the unnamed sign painter, and they often add a touch of humor to the game. They’ve even snuck a few geeky jokes in there that are sure to get a chuckle for those in the know. They have no reservations about breaking the 4th wall either. On one occasion the sign painter even pokes fun at the fact that the game doesn’t run in HD. On another sign he mentions how life seems to be nothing more than a big physics demo. It all helps add to the charm of the world, making the game build up it’s own personality that sets it apart from the competition.</p>
<p>Worlf of Goo will take you between four to six hours to complete on your first attempt, but that’s not to say you couldn’t sink many more hours into the title. After you finish the main game, you can go back and try to finish the special “OCD” challenge in each level. These include collecting a certain number of goos in a given level or finishing in under a certain amount of time. These challenges will certainly have you scratching your head, and maybe even pulling out your hair on occasion. They’re extremely difficult, and will keep you busy for a very long time. At the end of the game there is also a special area unlocked where you can go and try to build the tallest possible tower of goo. You can see the top scores of other individuals around the world and try to beat their records. You use the extra goo you rescued from the entirety of the game here, which gives you more incentive to go back and try to finish every stage as efficiently as possible. It’s amazing what you can build when you have several hundred goo balls at your disposal. It is a shame though that there is almost no information given about the record holders around the world. The only thing you know about these individuals is their country of origin. This kind of takes some of the thrill out of going for the world record, knowing that no one will ever know it was you. This is most likely a result of Nintendo’s limited online functionality, so it‘s hard to hold this against the game. In the end it&#8217;s still a welcome addition.</p>
<p>All of this adds up to an amazing package that&#8217;s a steal at only $15. World Of Goo is not only the best WiiWare game to date, it’s one of the best Wii games period. Its simple, addictive gameplay design may be hard to describe, but by the time you finish the first stage, you‘ll realize what all the fuss was about. You owe it to yourself to play this game, even if it means hooking up your Wii for the first time in months. Just do it &#8212; you’ll be happy you did.<center><br />
<img class="aligncenter" src="http://i145.photobucket.com/albums/r220/altoidyoda/goo_foot-1.png" alt="" /></p>
<p style="text-align: left;">
<p></center></p>
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		<title>Game Seers: Episode XV</title>
		<link>http://thegamingseers.com/archives/180</link>
		<comments>http://thegamingseers.com/archives/180#comments</comments>
		<pubDate>Thu, 23 Oct 2008 06:48:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[altoidyoda]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[episode]]></category>
		<category><![CDATA[Game Seers]]></category>
		<category><![CDATA[jeff derrickson]]></category>
		<category><![CDATA[joseph wesolowski]]></category>
		<category><![CDATA[kyle baron]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Ryan Kenward]]></category>
		<category><![CDATA[storage space]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=180</guid>
		<description><![CDATA[In this weeks episode of Game Seers &#8211; the guys all talk about Dead Space, a whole lot of dead space.  As well as &#8220;the man&#8221; (Nintendo) &#8211; and their practices of late.  Lots of other random things happen as well, see this page (http://www.thegamingseers.com/archives/170) to see a bunch of things we talked about.]]></description>
			<content:encoded><![CDATA[<p>In this weeks episode of Game Seers &#8211; the guys all talk about Dead Space, a whole lot of dead space.  As well as &#8220;the man&#8221; (Nintendo) &#8211; and their practices of late.  Lots of other random things happen as well, see this page (<a href="http://www.thegamingseers.com/archives/180">http://www.thegamingseers.com/archives/170</a>) to see a bunch of things we talked about.</p>
]]></content:encoded>
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			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers15.mp3" length="58173568" type="audio/mpeg" />
		<itunes:duration>1:00:36</itunes:duration>
		<itunes:subtitle>In this weeks episode of Game Seers &#8211; the guys all talk about Dead Space, a whole lot of dead space.  As well as &#8220;the man&#8221; (Nintendo) &#8211; and their practices of late.  Lots of other random things happen as well, see this page ([...]</itunes:subtitle>
		<itunes:summary>In this weeks episode of Game Seers &#8211; the guys all talk about Dead Space, a whole lot of dead space.  As well as &#8220;the man&#8221; (Nintendo) &#8211; and their practices of late.  Lots of other random things happen as well, see this page (http://www.thegamingseers.com/archives/170) to see a bunch of things we talked about.</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<title>Day of the Dead… Space Review</title>
		<link>http://thegamingseers.com/archives/169</link>
		<comments>http://thegamingseers.com/archives/169#comments</comments>
		<pubDate>Tue, 21 Oct 2008 06:18:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming Reviews]]></category>
		<category><![CDATA[Xbox 360 Reviews]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=169</guid>
		<description><![CDATA[Last week I picked up Dead Space as planned (day one of course), and just a couple hours ago I finished the last chapter. In the end the game comes close to delivering in all the ways we knew it would; the visuals and sound are above and beyond anything we’ve seen this year; but [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="Dead Space" src="http://i145.photobucket.com/albums/r220/altoidyoda/DS_TT_logo21_blkcopy.jpg" alt="" width="486" height="84" /></p>
<p><span id="ctl00_ctl00_cphMainContent_ccThreeColumnContent_ccThreeColumnTwo_cphMainContent_BlogEntryView1_lblMessageBody">Last week I picked up Dead Space as planned (day one of course), and just a couple hours ago I finished the last chapter. In the end the game comes close to delivering in all the ways we knew it would; the visuals and sound are above and beyond anything we’ve seen this year; but it does fall short when it comes to some of the more technical game mechanics. Though the atmosphere and presentation are unmatched in quality, it’s the underlying details that keep this game from being truly excellent. That being said, Dead Space is still a good, maybe even great, game, and it’s an experience every hardcore gamer should try, even if it’s only in the form of a rental.</p>
<p>By now we all know the basics. You play as Isaac Clark, an engineer sent to repair the interstellar mining vessel, the USG Ishimura. When you arrive at the desolate ship, you quickly learn the entire crew has been turned into grotesque monsters that want nothing more than to rip you to shreds, literally. It’s not long after that the repair vessel you came in on is destroyed, and you are left to survive with only a hand full of allies (from which you are quickly separated), and the former crew of the Ishimura to keep you company. Your first goal is to survive, your second is to get off the ship through any means necessary, and you’ll need to hack your way through countless monsters to accomplish your task.</p>
<p>But there’s a hitch with the enemies you find in the game; to do any significant damage you need to sever their arms and legs. These monsters will do anything they can to get to you, and you need to use “strategic dismemberment” to make them unable to do so. Shoot off an enemy’s head and it won’t be able to see, but it will still attack wildly. If you take off a leg, it will drag itself along the ground to get to you. Cut off both it’s arms and it will use it’s mouth, or tail, or whatever it can to kill you. It’s an interesting mechanic, and it works as expected. After a while you begin to learn what body parts each enemy can’t live without, and it makes for some interesting confrontations, giving you something to think about rather than aiming at the head and chest over and over. Sometimes it takes more than one shot to completely destroy a limb, but the enemies will always react to the shots accordingly. In fact, that’s one thing I really liked about the combat in Dead Space, the enemies don’t just absorb bullets until their hit-points finally drop like in many other shooters, they will always react to a shot. It gives a more solid feel to the weapons, and makes encounters with large groups a little more manageable.</p>
<p>Though these encounters will happen quite often, they are not where Dead Space really shines. The atmosphere and presentation is what elevates this game above the competition. The game looks incredible. The lighting and particle effects are some of the best we’ve ever seen. Dark rooms illuminated only by a spinning alarm light and reserve power. Engine rooms glowing with hot ash, blasting through as the engines burn. Hallways left just dark enough to make you wonder what could be in the shadows. And the silent gloom of outer space that is left cold and still after the air has been evacuated. It all looks incredible. But as beautiful as this game is, Dead Space does suffer from a bit of repetitiveness when it comes to the environment. Since almost the entire game takes place on-board the Ishimura, the hallways, crew cabins, and dining areas all begin to look alike. The unique areas; engine rooms and industrial mining sections filled with massive set pieces, help to break up the monotony of hallways; but they are over fairly quickly, placing you back in the same old hallways all to soon. When you finally get a look at the sky near the end of the game, you begin to wish more of Dead Space took place in open air, rather than the single claustrophobic environment you‘ve been looking at for the past 12 hours. Though it was an obvious design decision to keep you trapped on the ship through the majority of the game, harkening back to so many classic science fiction films, it may not have been the best choice for a game that lasts many times longer.</p>
<p>The repetitive environments also compound one of the games biggest flaws, a lack of direction. Though you are given a brief description of a goal by an ally before setting out, you rarely actually know where you are going or for what reason. Throughout the entirety of the game, you are traveling to location A to get item B to return it to location C, but rarely do you remember just what those are until you actually get there, find the item, and get another briefing.<br />
The game makes finding these locations and items easy though. Pressing down on the right thumb stick briefly draws a glowing blue line on the floor pointing to your goal, but it seems the designers use this more as a crutch than anything else. Without this marker you would never have any idea where you were going, and thanks to the limited variety of environments, it’s very hard to tell where you’ve actually been before. In place of clear goals and directions, the game designers chose to simply hold your hand the entire way, leading you to and through enemy encounter after enemy encounter, right up to your goal and back again. This mechanic is, at the same time, necessary but unrefined, discouraging exploration and causing players to simply follow along. You’re never lost, but at the same time you never quite know where you’re going.</p>
<p>That being said, the game does remain interesting as you slowly learn more about the Ishimura, it’s crew, and the events leading up to it’s current state. You will want to continue if for no other reason than to find out one more detail about the unfolding story. It’s done in an interesting enough manner that you will feel compelled to progress.</p>
<p>Better than any game before it, Dead Space never breaks out of itself, keeping you immersed in the roll almost completely. There is no HUD, all vital information is displayed on Isaac’s suit and the ammo indicator displays on the guns. When a character talks to you over com-link or via holographic video, it doesn’t pause the action or prevent you from doing anything you normally would. You can rotate the camera, brows your inventory, fire your gun, or traverse forward, all while being briefed. It keeps you in the action all the time. Something many other games should take note of. There are also no traditional cut scenes in Dead Space, you either watch them pan out right in front of you, or they are integrated with seamless animations going into and out of cinematic scenes without ever feeling like you’ve left Isaac’s shoulder.</p>
<p>This carries into enemy encounters as well. If you get attacked by and enemy and are forced to fend it off by hand, the camera may change angles slightly to show off the amazing animation, sometimes lasting for quite a while as Isaac fends off and beats the living daylights out of the unlucky foe. Or at least, that’s how you hope it happens. If Isaac is killed by these enemies, the deaths are done as seamless and cinematic as anything else, going straight from you controlling Isaac, to him being ripped apart. One of my favorite animation’s in the game is when Isaak gets killed by a small enemy that looks something like half octopus, half human head. The goal of these enemies is to rip your head off and take over your body, and when they do, it looks spectacular. After your head is disposed of, the camera pans in to show the enemy stick it’s legs into your neck, falling limp as it turns away and slowly pulling itself back up as the camera gets closer and pans around, walking out of frame with it’s new body. It looks like it could be part of a cut scene, but it can happen anytime, anywhere these enemies are present, and it really makes dieing seem like and appropriate end to Isaac’s life, how ever many times it happens.</p>
<p>The sound in this game, for the most part, is equally spectacular. The ambient noise and the harmless sound of the ship’s operation will freak you out more than anything else in the game. Every once in a while you will hear the sound of a pipe hitting the floor, or what you swear is the sound of a enemy moving around, without ever knowing where it came from, and without ever finding out. There is nothing scarier than not knowing what is around you, and this game will often have you walking around corners and through doorways with your gun drawn, so sure there is going to be something there, even when there is nothing. The sound of machinery kicking on; an engine roaring or a massive door creaking open; can be just as disturbing because, for a brief time, it makes you unable to detect enemies that may be around you, drowning out any sound they might be making. Even though enemies will rarely get the jump on you in these locations, it will put you on edge every time. Not knowing what’s around you is a scary feeling, and that’s often the effect the sound has in Dead Space.</p>
<p>Oddly enough, the times intended to be the most shocking end up falling flat. Whenever an enemy jumps out at you or even just walks up to you, there is such a barrage of string crescendos and noise, that it breaks any sort of real fear you may have been feeling. Humans are inherently programmed to jump at loud noises, and that works the first time, but after the fifth and fiftieth time you are hit with one of those crescendos, the effect is totally gone. When something jumps out at you accompanied by a loud noise, that is not real fear, it’s an instinctive reaction that quickly fades. Getting someone to jump at a moment like this is a cheap way to get a reaction, and every film maker knows it. It’s just that Dead Space does it over and over and over. In games like Resident Evil there was nothing more terrifying than absolute silence broken only by the sound of your own footsteps and gunshots. When an enemy noise did come out of this silence, even if it was just the sound of footsteps other than yours, you were scared out of your wits. Those games didn’t need a deafening crescendo to accomplish that. Dead Space never gives you that same feeling. Every encounter is filled with so much noise that it becomes ineffective very early in the game. Becoming nothing more than a minor annoyance by the time you’re through. You kill enemies until the noise stops and you move on. The outer space sections are the exception here. While in a vacuumed there is only muffled sound, and it works wonderfully. Sometimes less is more, and that’s something Dead Space could have really benefited from, both in terms of sound and enemy encounters.</p>
<p>In spite of it’s problems, Dead Space remains one of the most interesting games of the year. If nothing else, it’s refreshing to play an original IP that’s not a first person shooter. And the areas in which the game suffers are made up for by the incredible presentation. Any gamer that likes sci-fi themes, engaging story telling, and tense, violent action should definitely give this game a try. But unless you are a diehard fan of the genre, you may want to consider renting the game first.</span></p>
<p>-Aaron Thornton</p>
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		<title>De Blob &#8211; REVIEW</title>
		<link>http://thegamingseers.com/archives/150</link>
		<comments>http://thegamingseers.com/archives/150#comments</comments>
		<pubDate>Thu, 16 Oct 2008 19:12:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming Reviews]]></category>
		<category><![CDATA[Wii Reviews]]></category>
		<category><![CDATA[de blob]]></category>
		<category><![CDATA[fair review]]></category>
		<category><![CDATA[Game Seers]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Ryan Kenward]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[unbiased]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=150</guid>
		<description><![CDATA[I&#8217;ve been playing THQ&#8217;s new title De Blob for a while now over the past few days and feel its about time to  write a fair and descriptive review of the game that perhaps is a little less biased than some of the other reviews out there.  To clarify that statement, it seemed to me [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="alignleft size-full wp-image-151" title="de-blob-us" src="http://www.thegamingseers.com/wp-content/uploads/2008/10/de-blob-us.jpg" alt="" /></p>
<p style="text-align: left;">
<p style="text-align: left;">
<p style="text-align: left;">I&#8217;ve been playing THQ&#8217;s new title De Blob for a while now over the past few days and feel its about time to  write a fair and descriptive review of the game that perhaps is a little less biased than some of the other reviews out there.  To clarify that statement, it seemed to me that many other reviews were written by people who were somewhat close to the game &#8211; or people who really wanted this to be an amazing game.</p>
<p style="text-align: left;">The Story:  Essentially you&#8217;re a blob whose objective is to save the black and white city that lost all of its color to the evil INKT Corporation.  Playing as De Blob, you must make your way through the city returning color and saving the Greylings by coloring their apartments and then adding color to them, destroying INKT propoganda devices, and there are some other challengs too.  That&#8217;s really about it.</p>
<p style="text-align: left;">The Premises:  As stated before you&#8217;re playing as De Blob whose mission it is to return color to the black and white city.  How you do this is to attack these monster things that have colored ink in them (which you can also blend multiple colors) and just touch everything to turn it that color.  Basically the game is a big puzzle.</p>
<p style="text-align: left;">The Controls:  This is De Blob&#8217;s number one problem.  The controls are awful.  To jump it requires you to flick the wii mote and then you have to haphazardly guide yourself in air with the nunchuck&#8217;s analog stick all the while battling the less than perfect camera system.  De Blob has a Kirby-esque feel when he goes airborne but has far less control which can add a lot of frustration when you&#8217;re trying to scale some buildings and meeting tons of Resistance.  Not because the game is hard but simply because it seems to be a serious design flaw.</p>
<p style="text-align: left;">Thoughts:  Overall De Blob is moderately fun in spite of the horrid controls.  The premises is neat enough and the animations are pretty pleasing to look at.  Yes, it can be fun at times to go around acting as a giant paint bucket but this alone does not seem to justify the $49.99 USD Price tag.  Realistically the game is worth about $29.99.  I feel the game got hyped up unjustifiably and that is why so many people have written such praising reviews.  The music is quite nice to listen to and does add to the environment but if you&#8217;re anything like me &#8211; which you may or may not be &#8211; you will see it hard to justify having to flick the wiimote to jump when a simple button press would have sufficed.  Perhaps I&#8217;m being to knit picky but to me I am greatly disillusioned in just how the game feels.  Great concept, not so great execution.  Overall I&#8217;d say the game is a 7.1 and that&#8217;s pushing it.  If you&#8217;re really into this type of game pick it up, otherwise rent it or wait for a price drop.</p>
<p style="text-align: left;">
<p style="text-align: left;">The Breakdown<br />
Graphics &#8211; 8.5<br />
Controls &#8211; 5<br />
Music &#8211; 9<br />
Replay &#8211; 5<br />
Concept / Story &#8211; 8</p>
<p style="text-align: left;">OVERALL SCORE: 7.1</p>
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		<title>Photo Episode 13 &#8211; DELAY</title>
		<link>http://thegamingseers.com/archives/147</link>
		<comments>http://thegamingseers.com/archives/147#comments</comments>
		<pubDate>Thu, 16 Oct 2008 18:54:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Seers News]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=147</guid>
		<description><![CDATA[For those who haven&#8217;t heard in Episode 14 yet, while working on the photo version of Episode 13 my MacBook froze up and I lost all of my work.  I haven&#8217;t had another opportunity to really work on it yet, and even if I had the time I&#8217;m not sure which program I should use.  [...]]]></description>
			<content:encoded><![CDATA[<p>For those who haven&#8217;t heard in Episode 14 yet, while working on the photo version of Episode 13 my MacBook froze up and I lost all of my work.  I haven&#8217;t had another opportunity to really work on it yet, and even if I had the time I&#8217;m not sure which program I should use.  iMovie isn&#8217;t doing what I want.  Does anyone know much about Final Cut express?  Or any other good Mac editting programs?  Better yet &#8212; is anyone interested in making this?</p>
<p>- Ryan</p>
<p>17 Oct 08 &#8211; Update:  I ordered Final Cut for my Mac&#8230; hopefully within a week I will have it and can finish this!</p>
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		<title>Game Seers: Episode XIV</title>
		<link>http://thegamingseers.com/archives/145</link>
		<comments>http://thegamingseers.com/archives/145#comments</comments>
		<pubDate>Thu, 16 Oct 2008 06:26:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Aaron Thornton]]></category>
		<category><![CDATA[altoidyoda]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[de blob]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[Game Seers]]></category>
		<category><![CDATA[jeff derrickson]]></category>
		<category><![CDATA[jessica chobot]]></category>
		<category><![CDATA[kyle baron]]></category>
		<category><![CDATA[mark bozon]]></category>
		<category><![CDATA[Ryan Kenward]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[world at war]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=145</guid>
		<description><![CDATA[This week in the Game Seers, Jeff and Ryan hate on De Blob.  Aaron talks in depth about his experience playing Call of Duty: World at War.  Lastly a teaser on Dead Space &#8211; more to come next week.]]></description>
			<content:encoded><![CDATA[<p>This week in the Game Seers, Jeff and Ryan hate on De Blob.  Aaron talks in depth about his experience playing Call of Duty: World at War.  Lastly a teaser on Dead Space &#8211; more to come next week.</p>
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		<itunes:duration>0:33:40</itunes:duration>
		<itunes:subtitle>This week in the Game Seers, Jeff and Ryan hate on De Blob.  Aaron talks in depth about his experience playing Call of Duty: World at War.  Lastly a teaser on Dead Space &#8211; more to come next week.</itunes:subtitle>
		<itunes:summary>This week in the Game Seers, Jeff and Ryan hate on De Blob.  Aaron talks in depth about his experience playing Call of Duty: World at War.  Lastly a teaser on Dead Space &#8211; more to come next week.</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
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		<title>&#039;Call of Duty: World at War&#039; Multiplayer Beta Impressions</title>
		<link>http://thegamingseers.com/archives/134</link>
		<comments>http://thegamingseers.com/archives/134#comments</comments>
		<pubDate>Sun, 12 Oct 2008 09:21:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming Reviews]]></category>
		<category><![CDATA[Xbox 360 Reviews]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Aaron Thornton]]></category>
		<category><![CDATA[altoidyoda]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[Game Seers]]></category>
		<category><![CDATA[mark bozon]]></category>
		<category><![CDATA[world at war]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=134</guid>
		<description><![CDATA[So first I&#8217;ll tell you how I got into the beta. For the last few months I have been playing a lot of Call of Duty 4 online with Mark Bozon. He knew me from the Wii message boards and one day I just joined his game. After a while I became part of the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-135" title="logo" src="http://www.thegamingseers.com/wp-content/uploads/2008/10/logo.jpg" alt="" /></p>
<p><span id="ctl00_ctl00_cphMainContent_ccThreeColumnContent_ccThreeColumnTwo_cphMainContent_rptEntries_ctl00_BlogEntryView1_lblMessageBody">So first I&#8217;ll tell you how I got into the beta. For the last few months I have been playing a lot of Call of Duty 4 online with Mark Bozon. He knew me from the Wii message boards and one day I just joined his game. After a while I became part of the team. Now we play almost ever night, and I&#8217;ve joined his amazing clan. I think by now we consider each other mutual friends. I have to say, it&#8217;s been really amazing playing with him and his fellow industry insiders.<br />
But anyway, Mark has been trying to get beta codes for his fellow clan members every time he met up with the guys from Treyarch. Me being the new guy, the low man on the list, I didn&#8217;t hold out much hope for getting one myself.<br />
The night before last, I noticed Mark was on playing the beta, which was not yet open to the public. I sent him a message saying I was jealous, and bit later he replied, &#8220;working on more codes&#8221;. About an hour or so later, just as I was about to log-off, I got a message from a name I didn&#8217;t recognize, when I opened it up, there it was, a beta code to the (not yet public) Call of Duty: World at War multiplayer beta. Holy crap!<br />
Apparently Mark was playing with some of the fellas from Treyarch and he mentioned that he wished he could get more of his boys in. To his surprise, the guy from Treyarch said something along the lines of, &#8220;You have a guy waiting? Here, I&#8217;ll send him a code.&#8221; Because I was the only other member of the CoD4 clan online at the time, he sent the code to me. Is that awesome or what! I later figured out that the fella that sent mr the code was Josh “JD” Olin, the Community Manager at Treyarch, who also puts up the posts on the CoD:WaW IGN blog. Very cool guy.<br />
When I first got on, I think there were around 40 people online at the time. One of the guys I was talking to from Treyarch later said there were probably less than 100 in the beta total. Most of them either family or friends of the developers, or the developers themselves. When I finally logged of a few hours later, 11 people remained online, every person in the world that was playing the beta was in a single game of Free for All. 8 people. So yeah, I have to say I was very very lucky, and extremely grateful as well.</p>
<p>Now that that&#8217;s out of the way, lets get on to my thoughts on the actual game. I am going to break it down in to individual points to make it easier for us all. And just so you know, it&#8217;s not all pretty. Let&#8217;s start with&#8230;</p>
<hr size="2" noshade="noshade" />Controls</p>
<hr size="2" noshade="noshade" />The controls are identical to those in Call of Duty 4. I played CoD4 immediately before the beta, and I had absolutely no trouble transitioning. I just upped the sensitivity to &#8216;high&#8217; and I felt completely at home.</p>
<hr size="2" noshade="noshade" />Game Modes</p>
<hr size="2" noshade="noshade" />The beta currently has 5 modes, Team Deathmatch, Pick Up Team Deathmatch(no teams), Free for All, Capture the Flag, and War. All the returning game modes work exactly like they did in CoD4. The two new modes, Capture the Flag and War are the most interesting.</p>
<p>War is similar to a linear version of Domination, mixed with a little bit of team Deathmatch. Each team tries to capture a section of the map, when a point is captured, you move onto the next, while preventing the other team from taking back the previous point. When all 5 points are captured, that team wins. But there is a twist, as your team gets kills, you pick up &#8220;momentum&#8221; indicated by (large) icons in the lower right. The more momentum you have, the faster you capture points. Also, unlike Headquarters in CoD4, the opposing team does not instantly take the meter down to zero when everyone is removed from the point, they actually have to &#8216;un-cap&#8217; however much of the meter has been captured by the opposition before they can actually begin to capture the point themselves.<br />
This mode is fun, but can be over surprisingly quickly. Grenade spam is still rampant. One thing that I dislike about this mode is that there is a TON of icons on screen, all very large. there are five icons along the top indicating who has control over each point, and another very large icon indicating your teams momentum in the bottom right corner. It&#8217;s a bit much. If you have an HDTV, better turn on the burn-in reduction.</p>
<p>Capture the Flag is the standard affair, with each team trying to grab the flag from the opposing camp, and return it to their own. If both your flag, and the enemies is returned to your base, you score. It is a welcome edition.<br />
But there are some problems with this mode. It is often hard to tell what is going on. It&#8217;s difficult to tell when your flag is safe, or where it is even located. You get clear &#8220;defend&#8221; and &#8220;capture&#8221; icons, but nothing showing where your flag is located if an enemy has captured it. On top of this, there is little indication, and no voice over when your flag is captured or when it has been returned to your home base. Worst of all, there is absolutely no indication when the opposing team has scored. Sometimes you just look down and see the score has changed without knowing when or how. It&#8217;s very frustrating.</p>
<hr size="2" noshade="noshade" />Maps</p>
<hr size="2" noshade="noshade" />There are currently only 3 maps open in the beta. A small beach-side village, one that looks like some sort of Japanese style temple, and a war-torn train yard. For me, the maps are one of the biggest disappointments. They seem very typical WWII. And by that I mean BROWN. They are muddy, gritty, dark, and confusing. I am not exaggerating when I say that every single part of the train yard map is brown. The Japanese temple level does have some spurts of color; some green grass and pink cherry blossoms, but not enough to set it apart. This level also has a lot of statues and human sized pillars that you will constantly be seeing out or the corner of your eye as enemies, which can be very annoying. The beach side village map area is a night-time level, which makes it extremely hard to distinguish figures walking in the shadows. These maps don&#8217;t seem to be as well thought out as those in the previous game, which really shows when playing some of the team based game modes. In CoD4, there were always designated defensive, offensive, cover points, and areas that encouraged you to push forward during team games. That is not as well done here. At least, not in the three maps we have in the beta.<br />
Think back to the variety of maps in CoD4, are there any that weren&#8217;t instantly recognizable and easily distinguished? Every one has it&#8217;s own feel and unique color pallet. Something WaW is strongly lacking. This becomes a bigger issue when you consider the&#8230;</p>
<hr size="2" noshade="noshade" />Character Designs</p>
<hr size="2" noshade="noshade" />The character designs are good, but not practically implemented in multiplyer. You just can&#8217;t see the muddy brown and green enemies in the muddy brown and green(and dark) environments. If an enemy is crouched down next to some debris or in a corner, he can be easily overlooked, even if you are looking right at him.<br />
What do you do if you&#8217;re out of ammo and you see an enemy coming towards you? Ask <a class="BoardRowBLink" href="http://www.sworddragon.com/passions/images/neill3.jpg" target="boardLink">Dr.Grant</a>, he knows the trick.<br />
One of the biggest problems I have found while playing team based games in WaW is that it is very hard to distinguish friend from foe. There are, I think, 4 different groups, American, Russian, Japanese, and German forces, and they all are wearing either muddy brown, or muddy green uniforms. In CoD4 the different groups were instantly recognizable. Not so here. A friend of mine has mentioned that he has a hard time telling characters apart in CoD4 playing on his SDTV. For him, playing WaW would be next to impossible.</p>
<hr size="2" noshade="noshade" />Weaponry</p>
<hr size="2" noshade="noshade" />The guns in CoD: WaW are surprisingly less archaic feeling than you might expect. There are a lot more single shot guns in this game, but that is to be expected, and I actually don&#8217;t mind it at all. That is, unless there is some idiot with a modded controller running around. One thing I do prefer over CoD4 is the new &#8220;aperture sight&#8221; which replaces the red dot. It gives a better field of view, very thin crosshairs, and a tiny black dot in the middle. I LOVE it. I don&#8217;t know if anything like this actually existed in the 1940s, but it is something that the game really needed.</p>
<p>Unlocking upgrades is now implemented slightly different. Every gun has it&#8217;s own set. If I remember correctly, some weapons unlock certain items in their first slot that others do in their second. Some have items unique to that particular gun. For example, the Thompson sub-machine gun has a barrel clip that gives you many times the amount of bullets in a single clip. Very useful if you don&#8217;t like to reload, or if you just want to run around gangster style with your Tommy gun. Some of the rifles have a bayonet attachment that greatly extends your melee attack, which can come in very handy in close quarters.</p>
<p>One thing that I am disappointed with is the pistols. They just don&#8217;t feel right. They shoot fine and all, but it doesn&#8217;t look right when you fire, like you&#8217;re holding it too close to your face, and there is almost no animation when you bring it up. You&#8217;re just instantly looking down the sights. The reload animations don&#8217;t seem on par with those from CoD4 either. The same can be said for all the weapons. Although it could just be the different style of weaponry. They&#8217;re good, better than most games, but in CoD4 is just felt so authentic. Sometimes that feeling is not present with the guns in WaW.</p>
<p>The weapons don&#8217;t seem to look as good as they did in 4 either. This might be because it is a different era of weaponry, but it just seems they are all a little too gritty. Doesn&#8217;t anyone know to keep their firearm clean? Along those same lines, the players hands don&#8217;t seem to be rendered quite as well either, they look a little artificial. And again, they could have turned the grit-o-meter down a few notches on that one. The guns don&#8217;t seem to move totally naturally when moving or reloading either.<br />
All the weapons sound excellent, as do the sounds that come from their interaction with human bodies and with the environment. Unfortunately hey removed the super-satisfying &#8216;ping&#8217; sound effect when you get a headshot. That will be greatly missed.</p>
<hr size="2" noshade="noshade" />Grenades</p>
<hr size="2" noshade="noshade" />There are now more grenade options as well. You can choose from either a frag grenade, an anti-tank grenade, or a Molotov cocktail as your primary grenade. The first 2 work as you&#8217;d expect them to. The frag having a little larger blast radius. The anti-tank doing more damage. Both blowing off arms and legs with extreme satisfaction. The Molotov cocktail on the other hand, is extremely weak. You will rarely get a kill with it, unless an enemy is already severely damaged, or you literally break the bottle on them. It is very frustrating when it goes off at their feet and barely hurts them. it causes no splash damage, and an enemy is only damaged from the explosion, not the flames. They could literally be laying in flames, without being hurt. It takes a couple seconds to actually pull it out and light it, you can then hold it as long as you want, which I do like, but it also takes longer to throw it that a normal grenade for some reason, making it even harder to hit a moving target, further reducing your chance at a kill. In my opinion, standard grenades should do a ton of damage at close range, while a Molotov cocktail should do less damage over a much wider radius. Instead they do less damage over less area, and are harder to manage, making them almost useless when compared to the other grenades. I have to admit though, when you do get that rare kill with a Molotov cocktail, it is pretty awesome.</p>
<p>In terms of sound, the grenades sound very muted for some reason. They sound like they are in the distance, even when they are close by. There is also no longer a distinct &#8216;<em>grenade landing close by</em>&#8216; sound. Without it I seem to overlook the grenade indicator much more often. This might be a problem for some players.</p>
<p>With your special grenade you can choose from either smoke, Tabun gas, or a signal flare. Smoke works just as it did in CoD4. Tabun gas replaces the stun grenade, but are actually more effective towards and enemy (or you). It gives off a small cloud of gas that completely disorients a player, warping their vision, hindering their movement, and making it almost impossible to do anything. It lasts a few seconds, so anyone that runs into it will feel the effect. The down side is that you can also feel those effects. You can no longer throw one through a doorway and run in after it. There was one occasion where I threw one into a 5&#215;10 room where I knew an enemy was located, when I ran in it was so disorienting I literally could not find the enemy, I couldn&#8217;t even tell which way I was looking. I ended up getting shot from behind. These are used better at a distance, throwing them in a hallway or doorway to slow an enemy down, while you take up point at a safe distance.<br />
The signal flare is meant to replace the flash grenade, but works somewhat differently. Instead of an effect on a players screen, it is done with real time lighting. So if you&#8217;re standing close and look right at it, the overwhelming bloom totally hinders your vision. Like the gas bomb, this effects anyone, enemies or friends. The only problem is, it is only effective if you are looking right at it, and very close. Take a few steps to the side, or run through it and you should still be able to see enough to take care of an enemy. More realistic, but I don&#8217;t see this being very useful in most situations. Still a cool idea though. If you want you can always use them as an actual signal as well, though that alone doesn&#8217;t make them more useful than other grenades.</p>
<hr size="2" noshade="noshade" />Tanks</p>
<hr size="2" noshade="noshade" />As some of you already know there are vehicles in this game. More specifically, there are tanks. The railroad level has 2. They are very fun to use, but can be annoying if your the one being shot at. They will get you easy kills, but not a lot of them. This makes it so they do not dominate the battle field, which is a good thing. Each time you fire the cannon, you have to wait several seconds for it to cool down, and you have to be relatively accurate with the gun to get a kill. Some also have a turret you can operate, but this fully exposes your character. Skilled players will be able to get more kills on foot, so they aren&#8217;t always the best option. Though most people will opt to get in one if the option is there. Blowing both an enemies legs off is to awesome to resist getting into one of these beasts. If you run an opponent over, there is a very satisfying crunch as well. Tanks take a lot of damage and can not be jacked. Bazookas work well for taking them out, but it takes several shots. You may not get a lot of kills in a tank, but they do make it easy to get several kills without dieing, a good thing if you&#8217;re trying to get&#8230;</p>
<hr size="2" noshade="noshade" />Artillery Strikes/Attack Dogs</p>
<hr size="2" noshade="noshade" />One of the coolest additions to this game. Instead of an air strike, you now gen an artillery strike. Essentially the same idea, but much more effective. Shells will rain death on your enemies. It last longer than an air strike, and will always hit it&#8217;s target if placed correctly, no more bouncing off buildings like the air strikes from CoD4. You can actually see the shells being fired from the distance and come lobbing over and exploding. It&#8217;s an amazing effect. You can&#8217;t help but look to the skies when it&#8217;s happening. Not always the safest thing to do in the middle of a war zone. The kill cams are even cooler, it looks like something out of Pearl Harbor(the movie). One small problem is that the icon for the strike only appears as the guns are firing, about 10 seconds or so before they actually hit. It&#8217;s easy to get confused; you may not know if a strike is friendly, and you may find yourself trying to run through an enemy strike thinking it&#8217;s one of your teammates, or waiting for a strike to subside, not knowing if it&#8217;s one of your own.</p>
<p>Attack Dogs are much more effective than the helicopters from CoD4. On average you get 6-8 kills, and they really make the game hell for your opponents. Two chomps from a dog will kill an enemy, and they are fast enough to make them difficult to kill. They&#8217;ll jump through windows, over fences, run up ramps to sniper&#8217;s nests, I&#8217;ve even had one jump from one platform to another in order to rip my face off. They will sometimes attack 2 or 3 at a time, in that case, you will be dead soon. Just having dogs on the field will have you constantly spinning around trying to make sure they don&#8217;t get the jump on you from behind, literally. The dogs will stay on the battle field until they are all killed (you get +2 points for killing a dog), which can be a long time. Like the artillery strikes, this can sometimes be a problem if you have dogs waiting, because you can&#8217;t call them in until all the others are gone. And same as the artillery strikes, sometimes it&#8217;s hard to tell whether or not a dog is friendly. Every army has a different breed of dog, but until you figure out what those are, you better not try to pat a dog on the head if you see him running around the battle field.</p>
<p>One issue that does arise here, is that these are now almost too efficient. If you get an artillery strike early in a match, and that turns into dogs, you will almost certainly get enough kills to get another artillery strike, leading to more dogs. It just keeps going. That means the first 5 kills in a match are of huge importance. This seems like a problem in Free for All in particular. There were times where I was losing by a substantial amount, only to have my attack dogs come and totally turn the tide and finish the match with me on top. Great for me, but very bad for the rest of the group, considering I did very little to get most of those kills. It is not unusual to have a pack of dogs waiting while there are still some of your dogs on the field from earlier, it happens <em>that</em> quickly.</p>
<hr size="2" noshade="noshade" />Perks</p>
<hr size="2" noshade="noshade" />All the old favorites return, but there are some welcome editions. Flak Jacket will reduce grenade damage. Gas mask, Shades, and Fireproof will shield you from the effects of gas, flares, and firebombs respectively. There is now a perk that causes the fuse to reset on a thrown back grenade called Toss Back. This one will help your arms stay attached much longer. one of the coolest new perks is called Second Chance, which lets you pick up allies that are dieing in Last Stand, and return them with full health. The last perk you unlock in the game is the Flamethrower. I haven&#8217;t been able to try this out yet obviously (the beta is capped at level 11 for now), but from what I&#8217;ve heard from those who have, it&#8217;s very deadly at close range, but you need to expose yourself pretty openly to use it effectively. So it&#8217;s not going to completely dominate the battle field. The x3 Frag has been changed to x2. This should help to keep down the grenade spamming, which was a major problem in CoD4, especially in modes like headquarters. There is also a perk called bouncing Betty x2 which I assume gives you 2 jumping mines. This one will certainly send those limbs flying. I&#8217;m excited to try these new perks out, but I&#8217;ll have to wait til they up the level cap, or until the game is released next month.</p>
<hr size="2" noshade="noshade" />Well, I think that pretty much covers everything. Overall I think this game is better than expected, and better than most other online games of this sort, but it can&#8217;t touch what Infinity Ward has done with Call of Duty 4 in terms of overall quality and presentation. But I can tell from the multiplayer that the single player will certainly deliver. If anyone has any questions, post them in the comment section and I will try the best I can to answer them.</span></p>
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		<title>Game Seers: Episode XIII</title>
		<link>http://thegamingseers.com/archives/132</link>
		<comments>http://thegamingseers.com/archives/132#comments</comments>
		<pubDate>Thu, 09 Oct 2008 06:21:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.thegamingseers.com/?p=132</guid>
		<description><![CDATA[In lieu of no real releases this week the Game Seers resort to talking about Silent Hill, De Blob, Duke Nukem 3D, Little Big Planet, the new DS and most importantly their choice hot babes.  A special video release of this episode will be featured on the website &#8211; thegameseers.com]]></description>
			<content:encoded><![CDATA[<p>In lieu of no real releases this week the Game Seers resort to talking about Silent Hill, De Blob, Duke Nukem 3D, Little Big Planet, the new DS and most importantly their choice hot babes.  A special video release of this episode will be featured on the website &#8211; thegameseers.com</p>
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			<enclosure url="http://thegamingseers.com/gameseer/gameseers8.mp3" length="49185355" type="audio/mpeg" />
		<itunes:duration>0:51:14</itunes:duration>
		<itunes:subtitle>In lieu of no real releases this week the Game Seers resort to talking about Silent Hill, De Blob, Duke Nukem 3D, Little Big Planet, the new DS and most importantly their choice hot babes.  A special video release of this episode will be featured on[...]</itunes:subtitle>
		<itunes:summary>In lieu of no real releases this week the Game Seers resort to talking about Silent Hill, De Blob, Duke Nukem 3D, Little Big Planet, the new DS and most importantly their choice hot babes.  A special video release of this episode will be featured on the website &#8211; thegameseers.com</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
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		<title>Contest!!!</title>
		<link>http://thegamingseers.com/archives/124</link>
		<comments>http://thegamingseers.com/archives/124#comments</comments>
		<pubDate>Wed, 08 Oct 2008 00:09:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Seers News]]></category>
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		<description><![CDATA[Tune into us this week when Episode 13 goes online to learn how to win a free copy of Condemned 2 for XBox 360. One of the requirements is you must be a registered user on our forums &#8211; so get to it!]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-125" title="condemned-2-xbox360" src="http://www.thegamingseers.com/wp-content/uploads/2008/10/condemned-2-xbox360.jpg" alt="" /></p>
<p>Tune into us this week when Episode 13 goes online to learn how to win a free copy of Condemned 2 for XBox 360.  One of the requirements is you must be a registered user on our forums &#8211; so get to it!</p>
]]></content:encoded>
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		<title>Game Seers: Episode XII</title>
		<link>http://thegamingseers.com/archives/120</link>
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		<pubDate>Thu, 02 Oct 2008 08:09:57 +0000</pubDate>
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		<guid isPermaLink="false">http://www.thegamingseers.com/?p=120</guid>
		<description><![CDATA[This week in GameSeertopia &#8211; the Game Seers talk about Grand Theft Auto 4 (Spoilers) &#8211; The Force Unleashed (More Spoilers) &#8211; Dead Space &#8211; Sneaky Snakes &#8211; Mega Man 9 &#8211; Grapes of Wrath 2 (complete with Great Depression 2) and a lot more!]]></description>
			<content:encoded><![CDATA[<p>This week in GameSeertopia &#8211; the Game Seers talk about Grand Theft Auto 4 (Spoilers) &#8211; The Force Unleashed (More Spoilers) &#8211; Dead Space &#8211; Sneaky Snakes &#8211; Mega Man 9 &#8211; Grapes of Wrath 2 (complete with Great Depression 2) and a lot more!</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/120/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers12.mp3" length="75245111" type="audio/mpeg" />
		<itunes:duration>1:18:23</itunes:duration>
		<itunes:subtitle>This week in GameSeertopia &#8211; the Game Seers talk about Grand Theft Auto 4 (Spoilers) &#8211; The Force Unleashed (More Spoilers) &#8211; Dead Space &#8211; Sneaky Snakes &#8211; Mega Man 9 &#8211; Grapes of Wrath 2 (complete with Great Depress[...]</itunes:subtitle>
		<itunes:summary>This week in GameSeertopia &#8211; the Game Seers talk about Grand Theft Auto 4 (Spoilers) &#8211; The Force Unleashed (More Spoilers) &#8211; Dead Space &#8211; Sneaky Snakes &#8211; Mega Man 9 &#8211; Grapes of Wrath 2 (complete with Great Depression 2) and a lot more!</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Star Wars: The Force Unleashed</title>
		<link>http://thegamingseers.com/archives/112</link>
		<comments>http://thegamingseers.com/archives/112#comments</comments>
		<pubDate>Sun, 28 Sep 2008 14:23:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming Reviews]]></category>
		<category><![CDATA[Xbox 360 Reviews]]></category>
		<category><![CDATA[force unleashed]]></category>
		<category><![CDATA[Game Seers]]></category>
		<category><![CDATA[gaming seers]]></category>
		<category><![CDATA[george lucas]]></category>
		<category><![CDATA[lucas arts]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[podcast series]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Ryan Kenward]]></category>
		<category><![CDATA[score]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=112</guid>
		<description><![CDATA[When reviewing a Star Wars game, it is very difficult to review being completely unbiased. By that I mean &#8211; depending on how true a game is to the Star Wars franchise it is easy to inflate the rating, or conversely – if the game is a bit too far fetched for the Star Wars [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-111" title="250px-swforce" src="http://www.thegamingseers.com/wp-content/uploads/2008/09/250px-swforce.png" alt="" /></p>
<p>When reviewing a Star Wars game, it is very difficult to review being completely unbiased.  By that I mean &#8211; depending on how true a game is to the Star Wars franchise it is easy to inflate the rating, or conversely – if the game is a bit too far fetched for the Star Wars universe it is almost without a second of after thought that it is fed to the sharks and put completely out of mind.  That being said, my initial reaction to playing Star Wars: The Force Unleashed (on Xbox 360) was inflate – I have to say the story is very genuine and doesn’t feel like a poorly manufactured tale was woven together  just trying to make bank on the Star Wars cash cow.  However, even at only 30 minutes into the game I began to see some pretty unfortunate flaws.  Right away you’ll notice how easy the game is (I beat the game on Sith Warrior difficulty) – the automatic deflecting of laser bolts feels a little cheap though admittedly I really don’t see many other ways to correct that on the 360.  You’ll also notice that your light saber will make quick work of any droid slicing them in half like butter – however, when dealing with actual life forms your light saber functions more like a light baseball bat and you really just are beating the hell out of your enemies until they eventually die, perhaps out of boredom.  The cut scene boss battles leave you feeling a bit cheated as with the simple push of a button you are delivering the ‘coup de grace’ to your enemy that you had to senselessly bash your way through entire drones of light saber immune bastards just to get there.  SWTFU is however an awesome display of power for the 360, the game is rendered amazingly in full 1080P HD, I cannot even imagine sacrificing the resolution to play it on the Wii (I will try to play this on Wii though to be fair) – what the game does absolutely right is tell a great story that fits in with the current 6 films in between episode 3 and 4 and also explains how some Jedi managed to escape the dreaded clone attacks.  For what it’s worth the Force Unleashed is pretty decent game.  It won’t be in my list for game of the year 2008 but certainly will not get too dusty in the collection.  I definitely recommend renting it for everyone, and for the die hard Star Wars; fans dive into your pockets and fork over the money – it looks like Georgie Boy didn’t get his hands into this one to ruin it.  When you get to the end you get to make a decision on dark side or light side &#8211; either choice effects the outcome of the story.  (Check youtube for spoilers for the opposite of your decision unless you want to play through again, which unless you&#8217;re a achievement point junky you probably will not do)</p>
<p>Rating Scale 1 being bad 10 being perfect.</p>
<p>Graphics: (8.5)<br />
Story: (8.5)<br />
Game Play: (7)<br />
Music/Sound: (8.5)<br />
Replay Factor: (6)<br />
Overall Rating: (7.5)</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/112/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Game Seers: Sub Episode XI.007</title>
		<link>http://thegamingseers.com/archives/106</link>
		<comments>http://thegamingseers.com/archives/106#comments</comments>
		<pubDate>Thu, 25 Sep 2008 11:03:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[Game Seers]]></category>
		<category><![CDATA[ign]]></category>
		<category><![CDATA[never gonna give you up]]></category>
		<category><![CDATA[prank]]></category>
		<category><![CDATA[rick rolled]]></category>
		<category><![CDATA[Ryan Kenward]]></category>
		<category><![CDATA[sub episode]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=106</guid>
		<description><![CDATA[Shortly after the release of Episode 11 Ryan remembers something very important and decides to release a sub episode!]]></description>
			<content:encoded><![CDATA[<p>Shortly after the release of Episode 11 Ryan remembers something very important and decides to release a sub episode!</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/106/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.thegamingseers.com/wp-content/uploads/2008/09/gameseerssub11007.mp3" length="4443659" type="audio/mpeg" />
		<itunes:duration>0:04:37</itunes:duration>
		<itunes:subtitle>Shortly after the release of Episode 11 Ryan remembers something very important and decides to release a sub episode!</itunes:subtitle>
		<itunes:summary>Shortly after the release of Episode 11 Ryan remembers something very important and decides to release a sub episode!</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Game Seers: Episode XI</title>
		<link>http://thegamingseers.com/archives/104</link>
		<comments>http://thegamingseers.com/archives/104#comments</comments>
		<pubDate>Thu, 25 Sep 2008 09:18:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Aaron Thornton]]></category>
		<category><![CDATA[Game Seers]]></category>
		<category><![CDATA[hard game]]></category>
		<category><![CDATA[hardest game ever]]></category>
		<category><![CDATA[jeff derrickson]]></category>
		<category><![CDATA[kyle baron]]></category>
		<category><![CDATA[lost]]></category>
		<category><![CDATA[Mega Man 9]]></category>
		<category><![CDATA[mike Frangione]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pure]]></category>
		<category><![CDATA[Ryan Kenward]]></category>
		<category><![CDATA[socom]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[the force unleashed]]></category>
		<category><![CDATA[virtual console]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wookies]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=104</guid>
		<description><![CDATA[In this week&#8217;s episode the Game Seers talk a lot about the Force Unleashed &#8211; good bad and ugly (a lot of ugly) &#8211; as well as some thoughts on Pure for the 360.  Jeff and Ryan agree Mega Man 9 on the Wii&#8217;s Virtual Console is the most difficult game of all time and [...]]]></description>
			<content:encoded><![CDATA[<p>In this week&#8217;s episode the Game Seers talk a lot about the Force Unleashed &#8211; good bad and ugly (a lot of ugly) &#8211; as well as some thoughts on Pure for the 360.  Jeff and Ryan agree Mega Man 9 on the Wii&#8217;s Virtual Console is the most difficult game of all time and our new resident PC gamer Mike Frangione stops by to give his thoughts on Spore as well as the Socom beta that is out.  We also discuss the TV series Lost.</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/104/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers11.mp3" length="52712095" type="audio/mpeg" />
		<itunes:duration>0:54:54</itunes:duration>
		<itunes:subtitle>In this week&#8217;s episode the Game Seers talk a lot about the Force Unleashed &#8211; good bad and ugly (a lot of ugly) &#8211; as well as some thoughts on Pure for the 360.  Jeff and Ryan agree Mega Man 9 on the Wii&#8217;s Virtual Console is th[...]</itunes:subtitle>
		<itunes:summary>In this week&#8217;s episode the Game Seers talk a lot about the Force Unleashed &#8211; good bad and ugly (a lot of ugly) &#8211; as well as some thoughts on Pure for the 360.  Jeff and Ryan agree Mega Man 9 on the Wii&#8217;s Virtual Console is the most difficult game of all time and our new resident PC gamer Mike Frangione stops by to give his thoughts on Spore as well as the Socom beta that is out.  We also discuss the TV series Lost.</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Game Seers: Sub Episode X.68</title>
		<link>http://thegamingseers.com/archives/100</link>
		<comments>http://thegamingseers.com/archives/100#comments</comments>
		<pubDate>Mon, 22 Sep 2008 01:50:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[game sees]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[outrageous]]></category>
		<category><![CDATA[phone call]]></category>
		<category><![CDATA[play station]]></category>
		<category><![CDATA[prank]]></category>
		<category><![CDATA[prank phone call]]></category>
		<category><![CDATA[Ryan Kenward]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=100</guid>
		<description><![CDATA[In this Sub-Episode of Game Seers Ryan digs up an old treasure and finds a prank phone call he made to Nintendo about 3 years ago as a disgruntled NES owner named Chet &#8211; but with an unwaveringly allegiance to Nintendo and thirst for Bill Gate&#8217;s blood.]]></description>
			<content:encoded><![CDATA[<p>In this Sub-Episode of Game Seers Ryan digs up an old treasure and finds a prank phone call he made to Nintendo about 3 years ago as a disgruntled NES owner named Chet &#8211; but with an unwaveringly allegiance to Nintendo and thirst for Bill Gate&#8217;s blood.</p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/100/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers1068.mp3" length="4963600" type="audio/mpeg" />
		<itunes:duration>0:05:10</itunes:duration>
		<itunes:subtitle>In this Sub-Episode of Game Seers Ryan digs up an old treasure and finds a prank phone call he made to Nintendo about 3 years ago as a disgruntled NES owner named Chet &#8211; but with an unwaveringly allegiance to Nintendo and thirst for Bill Gate[...]</itunes:subtitle>
		<itunes:summary>In this Sub-Episode of Game Seers Ryan digs up an old treasure and finds a prank phone call he made to Nintendo about 3 years ago as a disgruntled NES owner named Chet &#8211; but with an unwaveringly allegiance to Nintendo and thirst for Bill Gate&#8217;s blood.</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Game Seers: Episode X</title>
		<link>http://thegamingseers.com/archives/97</link>
		<comments>http://thegamingseers.com/archives/97#comments</comments>
		<pubDate>Thu, 18 Sep 2008 11:58:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.thegamingseers.com/?p=97</guid>
		<description><![CDATA[In this week&#8217;s episode the Game Seers discus the wildly addicting viva pinata resulting in Aaron being annoyed. A discussion on the potential best game of 2008 brings up a talk about Grand Theft Auto 4, Metal Gear Solid 4 and Super Smash Brothers: Brawl. Lastly they take a brief trip down memory lane winding [...]]]></description>
			<content:encoded><![CDATA[<p>In this week&#8217;s episode the Game Seers discus the wildly addicting viva pinata resulting in Aaron being annoyed.  A discussion on the potential best game of 2008 brings up a talk about Grand Theft Auto 4, Metal Gear Solid 4 and Super Smash Brothers: Brawl.  Lastly they take a brief trip down memory lane winding time back to the early 90s when their Nintendo Game Boys were their true best friends.  Strap in for this week&#8217;s episode!</p>
<p><a href="http://www.thegamingseers.com/wp-content/uploads/2008/09/6195c26360c44b38926839135232cf12-1.gif"><img class="aligncenter size-full wp-image-93" title="OJ" src="http://www.thegamingseers.com/wp-content/uploads/2008/09/6195c26360c44b38926839135232cf12-1.gif" alt="" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://thegamingseers.com/archives/97/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://www.thegamingseers.com/gameseer/gameseers10.mp3" length="81734346" type="audio/mpeg" />
		<itunes:duration>1:25:08</itunes:duration>
		<itunes:subtitle>In this week&#8217;s episode the Game Seers discus the wildly addicting viva pinata resulting in Aaron being annoyed.  A discussion on the potential best game of 2008 brings up a talk about Grand Theft Auto 4, Metal Gear Solid 4 and Super Smash Brot[...]</itunes:subtitle>
		<itunes:summary>In this week&#8217;s episode the Game Seers discus the wildly addicting viva pinata resulting in Aaron being annoyed.  A discussion on the potential best game of 2008 brings up a talk about Grand Theft Auto 4, Metal Gear Solid 4 and Super Smash Brothers: Brawl.  Lastly they take a brief trip down memory lane winding time back to the early 90s when their Nintendo Game Boys were their true best friends.  Strap in for this week&#8217;s episode!
</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>ryan.kenward@vagary.tv</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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